shaderId         1612 drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h       uint32 shaderId;
shaderId          611 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
shaderId         2216 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	if (cmd->body.shaderId != SVGA3D_INVALID_ID) {
shaderId         2217 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0);
shaderId         2646 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	ret = vmw_cotable_notify(res, cmd->body.shaderId);
shaderId         2651 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 				 cmd->body.shaderId, cmd->body.type,
shaderId         2674 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0,