1#include "../cache.h"
2#include "../progress.h"
3#include "../libslang.h"
4#include "../ui.h"
5#include "tui.h"
6#include "../browser.h"
7
8static void tui_progress__update(struct ui_progress *p)
9{
10	int bar, y;
11	/*
12	 * FIXME: We should have a per UI backend way of showing progress,
13	 * stdio will just show a percentage as NN%, etc.
14	 */
15	if (use_browser <= 0)
16		return;
17
18	if (p->total == 0)
19		return;
20
21	ui__refresh_dimensions(false);
22	pthread_mutex_lock(&ui__lock);
23	y = SLtt_Screen_Rows / 2 - 2;
24	SLsmg_set_color(0);
25	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
26	SLsmg_gotorc(y++, 1);
27	SLsmg_write_string((char *)p->title);
28	SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
29	SLsmg_set_color(HE_COLORSET_SELECTED);
30	bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
31	SLsmg_fill_region(y, 1, 1, bar, ' ');
32	SLsmg_refresh();
33	pthread_mutex_unlock(&ui__lock);
34}
35
36static void tui_progress__finish(void)
37{
38	int y;
39
40	if (use_browser <= 0)
41		return;
42
43	ui__refresh_dimensions(false);
44	pthread_mutex_lock(&ui__lock);
45	y = SLtt_Screen_Rows / 2 - 2;
46	SLsmg_set_color(0);
47	SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
48	SLsmg_refresh();
49	pthread_mutex_unlock(&ui__lock);
50}
51
52static struct ui_progress_ops tui_progress__ops =
53{
54	.update = tui_progress__update,
55	.finish = tui_progress__finish,
56};
57
58void tui_progress__init(void)
59{
60	ui_progress__ops = &tui_progress__ops;
61}
62