1Introduction
2============
3
4The V4L2 control API seems simple enough, but quickly becomes very hard to
5implement correctly in drivers. But much of the code needed to handle controls
6is actually not driver specific and can be moved to the V4L core framework.
7
8After all, the only part that a driver developer is interested in is:
9
101) How do I add a control?
112) How do I set the control's value? (i.e. s_ctrl)
12
13And occasionally:
14
153) How do I get the control's value? (i.e. g_volatile_ctrl)
164) How do I validate the user's proposed control value? (i.e. try_ctrl)
17
18All the rest is something that can be done centrally.
19
20The control framework was created in order to implement all the rules of the
21V4L2 specification with respect to controls in a central place. And to make
22life as easy as possible for the driver developer.
23
24Note that the control framework relies on the presence of a struct v4l2_device
25for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
26
27
28Objects in the framework
29========================
30
31There are two main objects:
32
33The v4l2_ctrl object describes the control properties and keeps track of the
34control's value (both the current value and the proposed new value).
35
36v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37list of v4l2_ctrl objects that it owns and another list of references to
38controls, possibly to controls owned by other handlers.
39
40
41Basic usage for V4L2 and sub-device drivers
42===========================================
43
441) Prepare the driver:
45
461.1) Add the handler to your driver's top-level struct:
47
48	struct foo_dev {
49		...
50		struct v4l2_ctrl_handler ctrl_handler;
51		...
52	};
53
54	struct foo_dev *foo;
55
561.2) Initialize the handler:
57
58	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
59
60  The second argument is a hint telling the function how many controls this
61  handler is expected to handle. It will allocate a hashtable based on this
62  information. It is a hint only.
63
641.3) Hook the control handler into the driver:
65
661.3.1) For V4L2 drivers do this:
67
68	struct foo_dev {
69		...
70		struct v4l2_device v4l2_dev;
71		...
72		struct v4l2_ctrl_handler ctrl_handler;
73		...
74	};
75
76	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
77
78  Where foo->v4l2_dev is of type struct v4l2_device.
79
80  Finally, remove all control functions from your v4l2_ioctl_ops (if any):
81  vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
82  vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83  Those are now no longer needed.
84
851.3.2) For sub-device drivers do this:
86
87	struct foo_dev {
88		...
89		struct v4l2_subdev sd;
90		...
91		struct v4l2_ctrl_handler ctrl_handler;
92		...
93	};
94
95	foo->sd.ctrl_handler = &foo->ctrl_handler;
96
97  Where foo->sd is of type struct v4l2_subdev.
98
99  And set all core control ops in your struct v4l2_subdev_core_ops to these
100  helpers:
101
102	.queryctrl = v4l2_subdev_queryctrl,
103	.querymenu = v4l2_subdev_querymenu,
104	.g_ctrl = v4l2_subdev_g_ctrl,
105	.s_ctrl = v4l2_subdev_s_ctrl,
106	.g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107	.try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108	.s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
109
110  Note: this is a temporary solution only. Once all V4L2 drivers that depend
111  on subdev drivers are converted to the control framework these helpers will
112  no longer be needed.
113
1141.4) Clean up the handler at the end:
115
116	v4l2_ctrl_handler_free(&foo->ctrl_handler);
117
118
1192) Add controls:
120
121You add non-menu controls by calling v4l2_ctrl_new_std:
122
123	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124			const struct v4l2_ctrl_ops *ops,
125			u32 id, s32 min, s32 max, u32 step, s32 def);
126
127Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
128
129	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130			const struct v4l2_ctrl_ops *ops,
131			u32 id, s32 max, s32 skip_mask, s32 def);
132
133Menu controls with a driver specific menu are added by calling
134v4l2_ctrl_new_std_menu_items:
135
136       struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
137                       struct v4l2_ctrl_handler *hdl,
138                       const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
139                       s32 skip_mask, s32 def, const char * const *qmenu);
140
141Integer menu controls with a driver specific menu can be added by calling
142v4l2_ctrl_new_int_menu:
143
144	struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
145			const struct v4l2_ctrl_ops *ops,
146			u32 id, s32 max, s32 def, const s64 *qmenu_int);
147
148These functions are typically called right after the v4l2_ctrl_handler_init:
149
150	static const s64 exp_bias_qmenu[] = {
151	       -2, -1, 0, 1, 2
152	};
153	static const char * const test_pattern[] = {
154		"Disabled",
155		"Vertical Bars",
156		"Solid Black",
157		"Solid White",
158	};
159
160	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
161	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
162			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
163	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
164			V4L2_CID_CONTRAST, 0, 255, 1, 128);
165	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
166			V4L2_CID_POWER_LINE_FREQUENCY,
167			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
168			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
169	v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
170			V4L2_CID_EXPOSURE_BIAS,
171			ARRAY_SIZE(exp_bias_qmenu) - 1,
172			ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
173			exp_bias_qmenu);
174	v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
175			V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
176			0, test_pattern);
177	...
178	if (foo->ctrl_handler.error) {
179		int err = foo->ctrl_handler.error;
180
181		v4l2_ctrl_handler_free(&foo->ctrl_handler);
182		return err;
183	}
184
185The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
186control, but if you do not need to access the pointer outside the control ops,
187then there is no need to store it.
188
189The v4l2_ctrl_new_std function will fill in most fields based on the control
190ID except for the min, max, step and default values. These are passed in the
191last four arguments. These values are driver specific while control attributes
192like type, name, flags are all global. The control's current value will be set
193to the default value.
194
195The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
196controls. There is no min argument since that is always 0 for menu controls,
197and instead of a step there is a skip_mask argument: if bit X is 1, then menu
198item X is skipped.
199
200The v4l2_ctrl_new_int_menu function creates a new standard integer menu
201control with driver-specific items in the menu. It differs from
202v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
203as the last argument an array of signed 64-bit integers that form an exact
204menu item list.
205
206The v4l2_ctrl_new_std_menu_items function is very similar to
207v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
208specific menu for an otherwise standard menu control. A good example for this
209control is the test pattern control for capture/display/sensors devices that
210have the capability to generate test patterns. These test patterns are hardware
211specific, so the contents of the menu will vary from device to device.
212
213Note that if something fails, the function will return NULL or an error and
214set ctrl_handler->error to the error code. If ctrl_handler->error was already
215set, then it will just return and do nothing. This is also true for
216v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
217
218This makes it easy to init the handler and just add all controls and only check
219the error code at the end. Saves a lot of repetitive error checking.
220
221It is recommended to add controls in ascending control ID order: it will be
222a bit faster that way.
223
2243) Optionally force initial control setup:
225
226	v4l2_ctrl_handler_setup(&foo->ctrl_handler);
227
228This will call s_ctrl for all controls unconditionally. Effectively this
229initializes the hardware to the default control values. It is recommended
230that you do this as this ensures that both the internal data structures and
231the hardware are in sync.
232
2334) Finally: implement the v4l2_ctrl_ops
234
235	static const struct v4l2_ctrl_ops foo_ctrl_ops = {
236		.s_ctrl = foo_s_ctrl,
237	};
238
239Usually all you need is s_ctrl:
240
241	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
242	{
243		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
244
245		switch (ctrl->id) {
246		case V4L2_CID_BRIGHTNESS:
247			write_reg(0x123, ctrl->val);
248			break;
249		case V4L2_CID_CONTRAST:
250			write_reg(0x456, ctrl->val);
251			break;
252		}
253		return 0;
254	}
255
256The control ops are called with the v4l2_ctrl pointer as argument.
257The new control value has already been validated, so all you need to do is
258to actually update the hardware registers.
259
260You're done! And this is sufficient for most of the drivers we have. No need
261to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
262and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
263
264
265==============================================================================
266
267The remainder of this document deals with more advanced topics and scenarios.
268In practice the basic usage as described above is sufficient for most drivers.
269
270===============================================================================
271
272
273Inheriting Controls
274===================
275
276When a sub-device is registered with a V4L2 driver by calling
277v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
278and v4l2_device are set, then the controls of the subdev will become
279automatically available in the V4L2 driver as well. If the subdev driver
280contains controls that already exist in the V4L2 driver, then those will be
281skipped (so a V4L2 driver can always override a subdev control).
282
283What happens here is that v4l2_device_register_subdev() calls
284v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
285of v4l2_device.
286
287
288Accessing Control Values
289========================
290
291The following union is used inside the control framework to access control
292values:
293
294union v4l2_ctrl_ptr {
295	s32 *p_s32;
296	s64 *p_s64;
297	char *p_char;
298	void *p;
299};
300
301The v4l2_ctrl struct contains these fields that can be used to access both
302current and new values:
303
304	s32 val;
305	struct {
306		s32 val;
307	} cur;
308
309
310	union v4l2_ctrl_ptr p_new;
311	union v4l2_ctrl_ptr p_cur;
312
313If the control has a simple s32 type type, then:
314
315	&ctrl->val == ctrl->p_new.p_s32
316	&ctrl->cur.val == ctrl->p_cur.p_s32
317
318For all other types use ctrl->p_cur.p<something>. Basically the val
319and cur.val fields can be considered an alias since these are used so often.
320
321Within the control ops you can freely use these. The val and cur.val speak for
322themselves. The p_char pointers point to character buffers of length
323ctrl->maximum + 1, and are always 0-terminated.
324
325Unless the control is marked volatile the p_cur field points to the the
326current cached control value. When you create a new control this value is made
327identical to the default value. After calling v4l2_ctrl_handler_setup() this
328value is passed to the hardware. It is generally a good idea to call this
329function.
330
331Whenever a new value is set that new value is automatically cached. This means
332that most drivers do not need to implement the g_volatile_ctrl() op. The
333exception is for controls that return a volatile register such as a signal
334strength read-out that changes continuously. In that case you will need to
335implement g_volatile_ctrl like this:
336
337	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
338	{
339		switch (ctrl->id) {
340		case V4L2_CID_BRIGHTNESS:
341			ctrl->val = read_reg(0x123);
342			break;
343		}
344	}
345
346Note that you use the 'new value' union as well in g_volatile_ctrl. In general
347controls that need to implement g_volatile_ctrl are read-only controls. If they
348are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
349changes.
350
351To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
352
353	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
354	if (ctrl)
355		ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
356
357For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
358you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
359contains the current value, which you can use (but not change!) as well.
360
361If s_ctrl returns 0 (OK), then the control framework will copy the new final
362values to the 'cur' union.
363
364While in g_volatile/s/try_ctrl you can access the value of all controls owned
365by the same handler since the handler's lock is held. If you need to access
366the value of controls owned by other handlers, then you have to be very careful
367not to introduce deadlocks.
368
369Outside of the control ops you have to go through to helper functions to get
370or set a single control value safely in your driver:
371
372	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
373	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
374
375These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
376do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
377will result in a deadlock since these helpers lock the handler as well.
378
379You can also take the handler lock yourself:
380
381	mutex_lock(&state->ctrl_handler.lock);
382	pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
383	pr_info("Integer value is '%s'\n", ctrl2->cur.val);
384	mutex_unlock(&state->ctrl_handler.lock);
385
386
387Menu Controls
388=============
389
390The v4l2_ctrl struct contains this union:
391
392	union {
393		u32 step;
394		u32 menu_skip_mask;
395	};
396
397For menu controls menu_skip_mask is used. What it does is that it allows you
398to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
399implementation where you can return -EINVAL if a certain menu item is not
400present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
401menu controls.
402
403A good example is the MPEG Audio Layer II Bitrate menu control where the
404menu is a list of standardized possible bitrates. But in practice hardware
405implementations will only support a subset of those. By setting the skip
406mask you can tell the framework which menu items should be skipped. Setting
407it to 0 means that all menu items are supported.
408
409You set this mask either through the v4l2_ctrl_config struct for a custom
410control, or by calling v4l2_ctrl_new_std_menu().
411
412
413Custom Controls
414===============
415
416Driver specific controls can be created using v4l2_ctrl_new_custom():
417
418	static const struct v4l2_ctrl_config ctrl_filter = {
419		.ops = &ctrl_custom_ops,
420		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
421		.name = "Spatial Filter",
422		.type = V4L2_CTRL_TYPE_INTEGER,
423		.flags = V4L2_CTRL_FLAG_SLIDER,
424		.max = 15,
425		.step = 1,
426	};
427
428	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
429
430The last argument is the priv pointer which can be set to driver-specific
431private data.
432
433The v4l2_ctrl_config struct also has a field to set the is_private flag.
434
435If the name field is not set, then the framework will assume this is a standard
436control and will fill in the name, type and flags fields accordingly.
437
438
439Active and Grabbed Controls
440===========================
441
442If you get more complex relationships between controls, then you may have to
443activate and deactivate controls. For example, if the Chroma AGC control is
444on, then the Chroma Gain control is inactive. That is, you may set it, but
445the value will not be used by the hardware as long as the automatic gain
446control is on. Typically user interfaces can disable such input fields.
447
448You can set the 'active' status using v4l2_ctrl_activate(). By default all
449controls are active. Note that the framework does not check for this flag.
450It is meant purely for GUIs. The function is typically called from within
451s_ctrl.
452
453The other flag is the 'grabbed' flag. A grabbed control means that you cannot
454change it because it is in use by some resource. Typical examples are MPEG
455bitrate controls that cannot be changed while capturing is in progress.
456
457If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
458will return -EBUSY if an attempt is made to set this control. The
459v4l2_ctrl_grab() function is typically called from the driver when it
460starts or stops streaming.
461
462
463Control Clusters
464================
465
466By default all controls are independent from the others. But in more
467complex scenarios you can get dependencies from one control to another.
468In that case you need to 'cluster' them:
469
470	struct foo {
471		struct v4l2_ctrl_handler ctrl_handler;
472#define AUDIO_CL_VOLUME (0)
473#define AUDIO_CL_MUTE   (1)
474		struct v4l2_ctrl *audio_cluster[2];
475		...
476	};
477
478	state->audio_cluster[AUDIO_CL_VOLUME] =
479		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
480	state->audio_cluster[AUDIO_CL_MUTE] =
481		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
482	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
483
484From now on whenever one or more of the controls belonging to the same
485cluster is set (or 'gotten', or 'tried'), only the control ops of the first
486control ('volume' in this example) is called. You effectively create a new
487composite control. Similar to how a 'struct' works in C.
488
489So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
490all two controls belonging to the audio_cluster:
491
492	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
493	{
494		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
495
496		switch (ctrl->id) {
497		case V4L2_CID_AUDIO_VOLUME: {
498			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
499
500			write_reg(0x123, mute->val ? 0 : ctrl->val);
501			break;
502		}
503		case V4L2_CID_CONTRAST:
504			write_reg(0x456, ctrl->val);
505			break;
506		}
507		return 0;
508	}
509
510In the example above the following are equivalent for the VOLUME case:
511
512	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
513	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
514
515In practice using cluster arrays like this becomes very tiresome. So instead
516the following equivalent method is used:
517
518	struct {
519		/* audio cluster */
520		struct v4l2_ctrl *volume;
521		struct v4l2_ctrl *mute;
522	};
523
524The anonymous struct is used to clearly 'cluster' these two control pointers,
525but it serves no other purpose. The effect is the same as creating an
526array with two control pointers. So you can just do:
527
528	state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
529	state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
530	v4l2_ctrl_cluster(2, &state->volume);
531
532And in foo_s_ctrl you can use these pointers directly: state->mute->val.
533
534Note that controls in a cluster may be NULL. For example, if for some
535reason mute was never added (because the hardware doesn't support that
536particular feature), then mute will be NULL. So in that case we have a
537cluster of 2 controls, of which only 1 is actually instantiated. The
538only restriction is that the first control of the cluster must always be
539present, since that is the 'master' control of the cluster. The master
540control is the one that identifies the cluster and that provides the
541pointer to the v4l2_ctrl_ops struct that is used for that cluster.
542
543Obviously, all controls in the cluster array must be initialized to either
544a valid control or to NULL.
545
546In rare cases you might want to know which controls of a cluster actually
547were set explicitly by the user. For this you can check the 'is_new' flag of
548each control. For example, in the case of a volume/mute cluster the 'is_new'
549flag of the mute control would be set if the user called VIDIOC_S_CTRL for
550mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
551controls, then the 'is_new' flag would be 1 for both controls.
552
553The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
554
555
556Handling autogain/gain-type Controls with Auto Clusters
557=======================================================
558
559A common type of control cluster is one that handles 'auto-foo/foo'-type
560controls. Typical examples are autogain/gain, autoexposure/exposure,
561autowhitebalance/red balance/blue balance. In all cases you have one control
562that determines whether another control is handled automatically by the hardware,
563or whether it is under manual control from the user.
564
565If the cluster is in automatic mode, then the manual controls should be
566marked inactive and volatile. When the volatile controls are read the
567g_volatile_ctrl operation should return the value that the hardware's automatic
568mode set up automatically.
569
570If the cluster is put in manual mode, then the manual controls should become
571active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
572called while in manual mode). In addition just before switching to manual mode
573the current values as determined by the auto mode are copied as the new manual
574values.
575
576Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
577changing that control affects the control flags of the manual controls.
578
579In order to simplify this a special variation of v4l2_ctrl_cluster was
580introduced:
581
582void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
583			u8 manual_val, bool set_volatile);
584
585The first two arguments are identical to v4l2_ctrl_cluster. The third argument
586tells the framework which value switches the cluster into manual mode. The
587last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
588If it is false, then the manual controls are never volatile. You would typically
589use that if the hardware does not give you the option to read back to values as
590determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
591you to obtain the current gain value).
592
593The first control of the cluster is assumed to be the 'auto' control.
594
595Using this function will ensure that you don't need to handle all the complex
596flag and volatile handling.
597
598
599VIDIOC_LOG_STATUS Support
600=========================
601
602This ioctl allow you to dump the current status of a driver to the kernel log.
603The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
604value of the controls owned by the given handler to the log. You can supply a
605prefix as well. If the prefix didn't end with a space, then ': ' will be added
606for you.
607
608
609Different Handlers for Different Video Nodes
610============================================
611
612Usually the V4L2 driver has just one control handler that is global for
613all video nodes. But you can also specify different control handlers for
614different video nodes. You can do that by manually setting the ctrl_handler
615field of struct video_device.
616
617That is no problem if there are no subdevs involved but if there are, then
618you need to block the automatic merging of subdev controls to the global
619control handler. You do that by simply setting the ctrl_handler field in
620struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
621merge subdev controls.
622
623After each subdev was added, you will then have to call v4l2_ctrl_add_handler
624manually to add the subdev's control handler (sd->ctrl_handler) to the desired
625control handler. This control handler may be specific to the video_device or
626for a subset of video_device's. For example: the radio device nodes only have
627audio controls, while the video and vbi device nodes share the same control
628handler for the audio and video controls.
629
630If you want to have one handler (e.g. for a radio device node) have a subset
631of another handler (e.g. for a video device node), then you should first add
632the controls to the first handler, add the other controls to the second
633handler and finally add the first handler to the second. For example:
634
635	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
636	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
637	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
638	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
639	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
640
641The last argument to v4l2_ctrl_add_handler() is a filter function that allows
642you to filter which controls will be added. Set it to NULL if you want to add
643all controls.
644
645Or you can add specific controls to a handler:
646
647	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
648	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
649	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
650	v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
651
652What you should not do is make two identical controls for two handlers.
653For example:
654
655	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
656	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
657
658This would be bad since muting the radio would not change the video mute
659control. The rule is to have one control for each hardware 'knob' that you
660can twiddle.
661
662
663Finding Controls
664================
665
666Normally you have created the controls yourself and you can store the struct
667v4l2_ctrl pointer into your own struct.
668
669But sometimes you need to find a control from another handler that you do
670not own. For example, if you have to find a volume control from a subdev.
671
672You can do that by calling v4l2_ctrl_find:
673
674	struct v4l2_ctrl *volume;
675
676	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
677
678Since v4l2_ctrl_find will lock the handler you have to be careful where you
679use it. For example, this is not a good idea:
680
681	struct v4l2_ctrl_handler ctrl_handler;
682
683	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
684	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
685
686...and in video_ops.s_ctrl:
687
688	case V4L2_CID_BRIGHTNESS:
689		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
690		...
691
692When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
693attempting to find another control from the same handler will deadlock.
694
695It is recommended not to use this function from inside the control ops.
696
697
698Inheriting Controls
699===================
700
701When one control handler is added to another using v4l2_ctrl_add_handler, then
702by default all controls from one are merged to the other. But a subdev might
703have low-level controls that make sense for some advanced embedded system, but
704not when it is used in consumer-level hardware. In that case you want to keep
705those low-level controls local to the subdev. You can do this by simply
706setting the 'is_private' flag of the control to 1:
707
708	static const struct v4l2_ctrl_config ctrl_private = {
709		.ops = &ctrl_custom_ops,
710		.id = V4L2_CID_...,
711		.name = "Some Private Control",
712		.type = V4L2_CTRL_TYPE_INTEGER,
713		.max = 15,
714		.step = 1,
715		.is_private = 1,
716	};
717
718	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
719
720These controls will now be skipped when v4l2_ctrl_add_handler is called.
721
722
723V4L2_CTRL_TYPE_CTRL_CLASS Controls
724==================================
725
726Controls of this type can be used by GUIs to get the name of the control class.
727A fully featured GUI can make a dialog with multiple tabs with each tab
728containing the controls belonging to a particular control class. The name of
729each tab can be found by querying a special control with ID <control class | 1>.
730
731Drivers do not have to care about this. The framework will automatically add
732a control of this type whenever the first control belonging to a new control
733class is added.
734
735
736Adding Notify Callbacks
737=======================
738
739Sometimes the platform or bridge driver needs to be notified when a control
740from a sub-device driver changes. You can set a notify callback by calling
741this function:
742
743void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
744	void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
745
746Whenever the give control changes value the notify callback will be called
747with a pointer to the control and the priv pointer that was passed with
748v4l2_ctrl_notify. Note that the control's handler lock is held when the
749notify function is called.
750
751There can be only one notify function per control handler. Any attempt
752to set another notify function will cause a WARN_ON.
753