1		      Joystick API Documentation                -*-Text-*-
2
3		        Ragnar Hojland Espinosa
4			  <ragnar@macula.net>
5
6			      7 Aug 1998
7
81. Initialization
9~~~~~~~~~~~~~~~~~
10
11Open the joystick device following the usual semantics (that is, with open).
12Since the driver now reports events instead of polling for changes,
13immediately after the open it will issue a series of synthetic events
14(JS_EVENT_INIT) that you can read to check the initial state of the
15joystick.
16
17By default, the device is opened in blocking mode.
18
19	int fd = open ("/dev/input/js0", O_RDONLY);
20
21
222. Event Reading
23~~~~~~~~~~~~~~~~
24
25	struct js_event e;
26	read (fd, &e, sizeof(e));
27
28where js_event is defined as
29
30	struct js_event {
31		__u32 time;     /* event timestamp in milliseconds */
32		__s16 value;    /* value */
33		__u8 type;      /* event type */
34		__u8 number;    /* axis/button number */
35	};
36
37If the read is successful, it will return sizeof(e), unless you wanted to read
38more than one event per read as described in section 3.1.
39
40
412.1 js_event.type
42~~~~~~~~~~~~~~~~~
43
44The possible values of ``type'' are
45
46	#define JS_EVENT_BUTTON         0x01    /* button pressed/released */
47	#define JS_EVENT_AXIS           0x02    /* joystick moved */
48	#define JS_EVENT_INIT           0x80    /* initial state of device */
49
50As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
51events on open. That is, if it's issuing a INIT BUTTON event, the
52current type value will be
53
54	int type = JS_EVENT_BUTTON | JS_EVENT_INIT;	/* 0x81 */
55
56If you choose not to differentiate between synthetic or real events
57you can turn off the JS_EVENT_INIT bits
58
59	type &= ~JS_EVENT_INIT;				/* 0x01 */
60
61
622.2 js_event.number
63~~~~~~~~~~~~~~~~~~~
64
65The values of ``number'' correspond to the axis or button that
66generated the event. Note that they carry separate numeration (that
67is, you have both an axis 0 and a button 0). Generally,
68
69			number
70	1st Axis X	0
71	1st Axis Y	1
72	2nd Axis X	2
73	2nd Axis Y	3
74	...and so on
75
76Hats vary from one joystick type to another. Some can be moved in 8
77directions, some only in 4, The driver, however, always reports a hat as two
78independent axis, even if the hardware doesn't allow independent movement.
79
80
812.3 js_event.value
82~~~~~~~~~~~~~~~~~~
83
84For an axis, ``value'' is a signed integer between -32767 and +32767
85representing the position of the joystick along that axis. If you
86don't read a 0 when the joystick is `dead', or if it doesn't span the
87full range, you should recalibrate it (with, for example, jscal).
88
89For a button, ``value'' for a press button event is 1 and for a release
90button event is 0.
91
92Though this
93
94	if (js_event.type == JS_EVENT_BUTTON) {
95		buttons_state ^= (1 << js_event.number);
96	}
97
98may work well if you handle JS_EVENT_INIT events separately,
99
100	if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
101		if (js_event.value)
102			buttons_state |= (1 << js_event.number);
103		else
104			buttons_state &= ~(1 << js_event.number);
105	}
106
107is much safer since it can't lose sync with the driver. As you would
108have to write a separate handler for JS_EVENT_INIT events in the first
109snippet, this ends up being shorter.
110
111
1122.4 js_event.time
113~~~~~~~~~~~~~~~~~
114
115The time an event was generated is stored in ``js_event.time''. It's a time
116in milliseconds since ... well, since sometime in the past.  This eases the
117task of detecting double clicks, figuring out if movement of axis and button
118presses happened at the same time, and similar.
119
120
1213. Reading
122~~~~~~~~~~
123
124If you open the device in blocking mode, a read will block (that is,
125wait) forever until an event is generated and effectively read. There
126are two alternatives if you can't afford to wait forever (which is,
127admittedly, a long time;)
128
129	a) use select to wait until there's data to be read on fd, or
130	   until it timeouts. There's a good example on the select(2)
131	   man page.
132
133	b) open the device in non-blocking mode (O_NONBLOCK)
134
135
1363.1 O_NONBLOCK
137~~~~~~~~~~~~~~
138
139If read returns -1 when reading in O_NONBLOCK mode, this isn't
140necessarily a "real" error (check errno(3)); it can just mean there
141are no events pending to be read on the driver queue. You should read
142all events on the queue (that is, until you get a -1).
143
144For example,
145
146	while (1) {
147		while (read (fd, &e, sizeof(e)) > 0) {
148			process_event (e);
149		}
150		/* EAGAIN is returned when the queue is empty */
151		if (errno != EAGAIN) {
152			/* error */
153		}
154		/* do something interesting with processed events */
155	}
156
157One reason for emptying the queue is that if it gets full you'll start
158missing events since the queue is finite, and older events will get
159overwritten.
160
161The other reason is that you want to know all what happened, and not
162delay the processing till later.
163
164Why can get the queue full? Because you don't empty the queue as
165mentioned, or because too much time elapses from one read to another
166and too many events to store in the queue get generated. Note that
167high system load may contribute to space those reads even more.
168
169If time between reads is enough to fill the queue and lose an event,
170the driver will switch to startup mode and next time you read it,
171synthetic events (JS_EVENT_INIT) will be generated to inform you of
172the actual state of the joystick.
173
174[As for version 1.2.8, the queue is circular and able to hold 64
175 events. You can increment this size bumping up JS_BUFF_SIZE in
176 joystick.h and recompiling the driver.]
177
178
179In the above code, you might as well want to read more than one event
180at a time using the typical read(2) functionality. For that, you would
181replace the read above with something like
182
183	struct js_event mybuffer[0xff];
184	int i = read (fd, mybuffer, sizeof(mybuffer));
185
186In this case, read would return -1 if the queue was empty, or some
187other value in which the number of events read would be i /
188sizeof(js_event)  Again, if the buffer was full, it's a good idea to
189process the events and keep reading it until you empty the driver queue.
190
191
1924. IOCTLs
193~~~~~~~~~
194
195The joystick driver defines the following ioctl(2) operations.
196
197				/* function			3rd arg  */
198	#define JSIOCGAXES	/* get number of axes		char	 */
199	#define JSIOCGBUTTONS	/* get number of buttons	char	 */
200	#define JSIOCGVERSION	/* get driver version		int	 */
201	#define JSIOCGNAME(len) /* get identifier string	char	 */
202	#define JSIOCSCORR	/* set correction values	&js_corr */
203	#define JSIOCGCORR	/* get correction values	&js_corr */
204
205For example, to read the number of axes
206
207	char number_of_axes;
208	ioctl (fd, JSIOCGAXES, &number_of_axes);
209
210
2114.1 JSIOGCVERSION
212~~~~~~~~~~~~~~~~~
213
214JSIOGCVERSION is a good way to check in run-time whether the running
215driver is 1.0+ and supports the event interface. If it is not, the
216IOCTL will fail. For a compile-time decision, you can test the
217JS_VERSION symbol
218
219	#ifdef JS_VERSION
220	#if JS_VERSION > 0xsomething
221
222
2234.2 JSIOCGNAME
224~~~~~~~~~~~~~~
225
226JSIOCGNAME(len) allows you to get the name string of the joystick - the same
227as is being printed at boot time. The 'len' argument is the length of the
228buffer provided by the application asking for the name. It is used to avoid
229possible overrun should the name be too long.
230
231	char name[128];
232	if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
233		strncpy(name, "Unknown", sizeof(name));
234	printf("Name: %s\n", name);
235
236
2374.3 JSIOC[SG]CORR
238~~~~~~~~~~~~~~~~~
239
240For usage on JSIOC[SG]CORR I suggest you to look into jscal.c  They are
241not needed in a normal program, only in joystick calibration software
242such as jscal or kcmjoy. These IOCTLs and data types aren't considered
243to be in the stable part of the API, and therefore may change without
244warning in following releases of the driver.
245
246Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
247information for all axis. That is, struct js_corr corr[MAX_AXIS];
248
249struct js_corr is defined as
250
251	struct js_corr {
252		__s32 coef[8];
253		__u16 prec;
254		__u16 type;
255	};
256
257and ``type''
258
259	#define JS_CORR_NONE            0x00    /* returns raw values */
260	#define JS_CORR_BROKEN          0x01    /* broken line */
261
262
2635. Backward compatibility
264~~~~~~~~~~~~~~~~~~~~~~~~~
265
266The 0.x joystick driver API is quite limited and its usage is deprecated.
267The driver offers backward compatibility, though. Here's a quick summary:
268
269	struct JS_DATA_TYPE js;
270	while (1) {
271		if (read (fd, &js, JS_RETURN) != JS_RETURN) {
272			/* error */
273		}
274		usleep (1000);
275	}
276
277As you can figure out from the example, the read returns immediately,
278with the actual state of the joystick.
279
280	struct JS_DATA_TYPE {
281		int buttons;    /* immediate button state */
282		int x;          /* immediate x axis value */
283		int y;          /* immediate y axis value */
284	};
285
286and JS_RETURN is defined as
287
288	#define JS_RETURN       sizeof(struct JS_DATA_TYPE)
289
290To test the state of the buttons,
291
292	first_button_state  = js.buttons & 1;
293	second_button_state = js.buttons & 2;
294
295The axis values do not have a defined range in the original 0.x driver,
296except for that the values are non-negative. The 1.2.8+ drivers use a
297fixed range for reporting the values, 1 being the minimum, 128 the
298center, and 255 maximum value.
299
300The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
301called Multisystem joysticks in this driver), under /dev/djsX. This driver
302doesn't try to be compatible with that interface.
303
304
3056. Final Notes
306~~~~~~~~~~~~~~
307
308____/|	Comments, additions, and specially corrections are welcome.
309\ o.O|	Documentation valid for at least version 1.2.8 of the joystick
310 =(_)=	driver and as usual, the ultimate source for documentation is
311   U	to "Use The Source Luke" or, at your convenience, Vojtech ;)
312
313					- Ragnar
314EOF
315