1<partinfo> 2 <authorgroup> 3 <author> 4 <firstname>Laurent</firstname> 5 <surname>Pinchart</surname> 6 <affiliation><address><email>laurent.pinchart@ideasonboard.com</email></address></affiliation> 7 <contrib>Initial version.</contrib> 8 </author> 9 </authorgroup> 10 <copyright> 11 <year>2010</year> 12 <holder>Laurent Pinchart</holder> 13 </copyright> 14 15 <revhistory> 16 <!-- Put document revisions here, newest first. --> 17 <revision> 18 <revnumber>1.0.0</revnumber> 19 <date>2010-11-10</date> 20 <authorinitials>lp</authorinitials> 21 <revremark>Initial revision</revremark> 22 </revision> 23 </revhistory> 24</partinfo> 25 26<title>Media Controller API</title> 27 28<chapter id="media_controller"> 29 <title>Media Controller</title> 30 31 <section id="media-controller-intro"> 32 <title>Introduction</title> 33 <para>Media devices increasingly handle multiple related functions. Many USB 34 cameras include microphones, video capture hardware can also output video, 35 or SoC camera interfaces also perform memory-to-memory operations similar to 36 video codecs.</para> 37 <para>Independent functions, even when implemented in the same hardware, can 38 be modelled as separate devices. A USB camera with a microphone will be 39 presented to userspace applications as V4L2 and ALSA capture devices. The 40 devices' relationships (when using a webcam, end-users shouldn't have to 41 manually select the associated USB microphone), while not made available 42 directly to applications by the drivers, can usually be retrieved from 43 sysfs.</para> 44 <para>With more and more advanced SoC devices being introduced, the current 45 approach will not scale. Device topologies are getting increasingly complex 46 and can't always be represented by a tree structure. Hardware blocks are 47 shared between different functions, creating dependencies between seemingly 48 unrelated devices.</para> 49 <para>Kernel abstraction APIs such as V4L2 and ALSA provide means for 50 applications to access hardware parameters. As newer hardware expose an 51 increasingly high number of those parameters, drivers need to guess what 52 applications really require based on limited information, thereby 53 implementing policies that belong to userspace.</para> 54 <para>The media controller API aims at solving those problems.</para> 55 </section> 56 57 <section id="media-controller-model"> 58 <title>Media device model</title> 59 <para>Discovering a device internal topology, and configuring it at runtime, 60 is one of the goals of the media controller API. To achieve this, hardware 61 devices are modelled as an oriented graph of building blocks called entities 62 connected through pads.</para> 63 <para>An entity is a basic media hardware or software building block. It can 64 correspond to a large variety of logical blocks such as physical hardware 65 devices (CMOS sensor for instance), logical hardware devices (a building 66 block in a System-on-Chip image processing pipeline), DMA channels or 67 physical connectors.</para> 68 <para>A pad is a connection endpoint through which an entity can interact 69 with other entities. Data (not restricted to video) produced by an entity 70 flows from the entity's output to one or more entity inputs. Pads should not 71 be confused with physical pins at chip boundaries.</para> 72 <para>A link is a point-to-point oriented connection between two pads, 73 either on the same entity or on different entities. Data flows from a source 74 pad to a sink pad.</para> 75 </section> 76</chapter> 77 78<appendix id="media-user-func"> 79 <title>Function Reference</title> 80 <!-- Keep this alphabetically sorted. --> 81 &sub-media-func-open; 82 &sub-media-func-close; 83 &sub-media-func-ioctl; 84 <!-- All ioctls go here. --> 85 &sub-media-ioc-device-info; 86 &sub-media-ioc-enum-entities; 87 &sub-media-ioc-enum-links; 88 &sub-media-ioc-setup-link; 89</appendix> 90