1<html><head><meta http-equiv="Content-Type" content="text/html; charset=ANSI_X3.4-1968"><title>Chapter 4. ioctls: Not writing a new system call</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1"><link rel="home" href="index.html" title="Unreliable Guide To Hacking The Linux Kernel"><link rel="up" href="index.html" title="Unreliable Guide To Hacking The Linux Kernel"><link rel="prev" href="basic-rules.html" title="Chapter 3. Some Basic Rules"><link rel="next" href="deadlock-recipes.html" title="Chapter 5. Recipes for Deadlock"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 4. ioctls: Not writing a new system call</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="basic-rules.html">Prev</a> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="deadlock-recipes.html">Next</a></td></tr></table><hr></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a name="ioctls"></a>Chapter 4. ioctls: Not writing a new system call</h1></div></div></div><p> 2 A system call generally looks like this 3 </p><pre class="programlisting"> 4asmlinkage long sys_mycall(int arg) 5{ 6 return 0; 7} 8 </pre><p> 9 First, in most cases you don't want to create a new system call. 10 You create a character device and implement an appropriate ioctl 11 for it. This is much more flexible than system calls, doesn't have 12 to be entered in every architecture's 13 <code class="filename">include/asm/unistd.h</code> and 14 <code class="filename">arch/kernel/entry.S</code> file, and is much more 15 likely to be accepted by Linus. 16 </p><p> 17 If all your routine does is read or write some parameter, consider 18 implementing a <code class="function">sysfs</code> interface instead. 19 </p><p> 20 Inside the ioctl you're in user context to a process. When a 21 error occurs you return a negated errno (see 22 <code class="filename">include/linux/errno.h</code>), 23 otherwise you return <span class="returnvalue">0</span>. 24 </p><p> 25 After you slept you should check if a signal occurred: the 26 Unix/Linux way of handling signals is to temporarily exit the 27 system call with the <code class="constant">-ERESTARTSYS</code> error. The 28 system call entry code will switch back to user context, process 29 the signal handler and then your system call will be restarted 30 (unless the user disabled that). So you should be prepared to 31 process the restart, e.g. if you're in the middle of manipulating 32 some data structure. 33 </p><pre class="programlisting"> 34if (signal_pending(current)) 35 return -ERESTARTSYS; 36 </pre><p> 37 If you're doing longer computations: first think userspace. If you 38 <span class="emphasis"><em>really</em></span> want to do it in kernel you should 39 regularly check if you need to give up the CPU (remember there is 40 cooperative multitasking per CPU). Idiom: 41 </p><pre class="programlisting"> 42cond_resched(); /* Will sleep */ 43 </pre><p> 44 A short note on interface design: the UNIX system call motto is 45 "Provide mechanism not policy". 46 </p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="basic-rules.html">Prev</a> </td><td width="20%" align="center"> </td><td width="40%" align="right"> <a accesskey="n" href="deadlock-recipes.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 3. Some Basic Rules </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 5. Recipes for Deadlock</td></tr></table></div></body></html> 47