Searched refs:strong_magnitude (Results 1 – 28 of 28) sorted by relevance
284 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; in ml_combine_effects()287 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()290 effect->u.rumble.strong_magnitude, in ml_combine_effects()299 effect->u.rumble.strong_magnitude = in ml_combine_effects()300 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()313 if (effect->u.rumble.strong_magnitude + i) in ml_combine_effects()316 effect->u.rumble.strong_magnitude, in ml_combine_effects()320 effect->u.rumble.strong_magnitude = in ml_combine_effects()321 min(i + effect->u.rumble.strong_magnitude, 0xffffU); in ml_combine_effects()
76 magnitude = effect->u.rumble.strong_magnitude / 3 + in compat_effect()
120 if (effect->u.rumble.strong_magnitude) { in arizona_haptics_play()124 effect->u.rumble.strong_magnitude >> 9; in arizona_haptics_play()129 effect->u.rumble.strong_magnitude >> 8; in arizona_haptics_play()
239 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()240 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()
135 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()
141 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()
289 if (effect->u.rumble.strong_magnitude > 0) in drv260x_haptics_play()290 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv260x_haptics_play()
102 haptic->magnitude = effect->u.rumble.strong_magnitude; in regulator_haptic_play_effect()
236 chip->level = effect->u.rumble.strong_magnitude; in max8997_haptic_play_effect()
213 info->strong_speed = effect->u.rumble.strong_magnitude; in vibra_play()
239 haptic->magnitude = effect->u.rumble.strong_magnitude; in max77693_haptic_play_effect()
41 strong = effect->u.rumble.strong_magnitude; in play_effect()
50 left = effect->u.rumble.strong_magnitude; in zpff_play()
47 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()
42 strong = effect->u.rumble.strong_magnitude; in emsff_play()
116 left = effect->u.rumble.strong_magnitude; in holtekff_play()
52 left = effect->u.rumble.strong_magnitude; in axff_play()
48 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()
49 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()
94 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()
66 left = effect->u.rumble.strong_magnitude; in hid_plff_play()
50 strong = effect->u.rumble.strong_magnitude; in drff_play()
111 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
145 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) in wiimod_rumble_play()1788 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) in wiimod_pro_play()
1952 sc->left = effect->u.rumble.strong_magnitude / 256; in sony_play_effect()
397 __u16 strong_magnitude; member
278 rumble->strong_magnitude || rumble->weak_magnitude ? in gc_n64_play_effect()
808 strong = effect->u.rumble.strong_magnitude; in xpad_play_effect()