Searched refs:drum_reg (Results 1 – 4 of 4) sorted by relevance
191 if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE)) in snd_opl3_drum_switch()220 opl3->drum_reg |= drum_mask; in snd_opl3_drum_switch()222 opl3->drum_reg &= ~drum_mask; in snd_opl3_drum_switch()225 opl3->drum_reg); in snd_opl3_drum_switch()
117 opl3->drum_reg = OPL3_PERCUSSION_ENABLE; in snd_opl3_synth_use()118 opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg); in snd_opl3_synth_use()120 opl3->drum_reg = 0x00; in snd_opl3_synth_use()
838 opl3->drum_reg |= OPL3_VIBRATO_DEPTH; in snd_opl3_control()840 opl3->drum_reg &= ~OPL3_VIBRATO_DEPTH; in snd_opl3_control()842 opl3->drum_reg); in snd_opl3_control()846 opl3->drum_reg |= OPL3_TREMOLO_DEPTH; in snd_opl3_control()848 opl3->drum_reg &= ~OPL3_TREMOLO_DEPTH; in snd_opl3_control()850 opl3->drum_reg); in snd_opl3_control()
345 unsigned char drum_reg; /* percussion reg shadow */ member