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Searched refs:ns558 (Results 1 – 8 of 8) sorted by relevance

/linux-4.1.27/drivers/input/gameport/
Dns558.c47 struct ns558 { struct
68 struct ns558 *ns558; in ns558_isa_probe() local
142 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); in ns558_isa_probe()
144 if (!ns558 || !port) { in ns558_isa_probe()
147 kfree(ns558); in ns558_isa_probe()
152 ns558->io = io; in ns558_isa_probe()
153 ns558->size = 1 << i; in ns558_isa_probe()
154 ns558->gameport = port; in ns558_isa_probe()
162 list_add(&ns558->node, &ns558_list); in ns558_isa_probe()
200 struct ns558 *ns558; in ns558_pnp_probe() local
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DMakefile11 obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
DKconfig32 module will be called ns558.
/linux-4.1.27/Documentation/sound/alsa/
DJoystick.txt15 independent module (ns558). Meanwhile, the ALSA PCI drivers have the
77 support, so you don't have to load ns558 module. Just load "joydev"
85 Instead, you need to load "ns558" module in addition to "joydev" and
DALSA-Configuration.txt1141 motherboard has these devices, use the ns558 or snd-mpu401
/linux-4.1.27/Documentation/input/
Dcs461x.txt25 needed code have been moved to one separate file cs461x.c like ns558.c
27 ISA or PnP ISA cards supported. AFAIK the ns558 have support for Crystal
Dgameport-programming.txt144 Trigger. This function should trigger the ns558 oneshots. If set to NULL,
149 Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
Djoystick.txt93 modprobe ns558
111 above input joydev ns558 analog
406 emu10k1-gp.c module for it instead of the normal ns558.c one.