Searched refs:MIN_LEVEL (Results 1 – 2 of 2) sorted by relevance
27 #define MIN_LEVEL 0x158 macro29 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)39 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in nvidia_bl_get_level_brightness()43 else if (nlevel < MIN_LEVEL) in nvidia_bl_get_level_brightness()44 nlevel = MIN_LEVEL; in nvidia_bl_get_level_brightness()
276 #define MIN_LEVEL 0x158 macro278 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)288 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in riva_bl_get_level_brightness()292 else if (nlevel < MIN_LEVEL) in riva_bl_get_level_brightness()293 nlevel = MIN_LEVEL; in riva_bl_get_level_brightness()360 MIN_LEVEL * FB_BACKLIGHT_MAX / MAX_LEVEL, in riva_bl_init()