Searched refs:soundscape (Results 1 – 2 of 2) sorted by relevance
145 struct soundscape { struct160 static inline struct soundscape *get_card_soundscape(struct snd_card *c) in get_card_soundscape() argument162 return (struct soundscape *) (c->private_data); in get_card_soundscape()212 static void sscape_write(struct soundscape *s, enum GA_REG reg, in sscape_write()348 struct soundscape *sscape = get_card_soundscape(c); in soundscape_free()388 static int obp_startup_ack(struct soundscape *s, unsigned timeout) in obp_startup_ack()415 static int host_startup_ack(struct soundscape *s, unsigned timeout) in host_startup_ack()438 static int upload_dma_data(struct soundscape *s, const unsigned char *data, in upload_dma_data()540 struct soundscape *sscape = get_card_soundscape(card); in sscape_upload_bootblock()579 struct soundscape *sscape = get_card_soundscape(card); in sscape_upload_microcode()[all …]
1149 Then you have to select the proper microcode file to use: soundscape.co01156 soundscape.co0. New Soundscape revisions such as Elite and PnP use