Searched refs:panning (Results 1 – 18 of 18) sorted by relevance
61 int panning[2]; member314 temp = rec->panning[ch]; in setup_voice()348 if (rec->panning[ch] == 0) in start_voice()351 aux = (-rec->panning[ch]) & 0xff; in start_voice()626 rec->panning[0] = 0xff; in emu8k_pcm_prepare()627 rec->panning[1] = 0x00; in emu8k_pcm_prepare()629 rec->panning[0] = 0x80; in emu8k_pcm_prepare()
52 int panning; /* 0xffff means not set */ member286 devc->voc[voice].panning = 0xffff; /* Not set */ in opl3_kill_note()468 pan = devc->voc[voice].panning; in opl3_start_note()851 devc->voc[voice].panning = value; in opl3_panning()985 devc->voc[voice].panning = (value * 2) - 128; in opl3_controller()1081 devc->voc[voice].panning = (info->controllers[CTL_PAN] * 2) - 128; in opl3_setup_voice()1103 .panning = opl3_panning,
42 .panning = midi_synth_panning,
277 void (*panning) (int dev, int voice, int value); member
397 synth_devs[dev]->panning(dev, q[3], (char) q[4]); in extended_event()
900 .panning = midi_synth_panning,
141 noypan - disable y-panning and scroll by redrawing the entire screen.142 This is much slower than y-panning. (Default: use y-panning)
24 * panning in both directions
26 * panning in both directions
34 * panning in both directions
91 a. overlay does not support panning in x-direction, thus
164 __u16 xpanstep; /* zero if no hardware panning */165 __u16 ypanstep; /* zero if no hardware panning */
123 ypan enable display panning using the VESA protected mode
59 ypan Enable display panning using the VESA protected mode
163 - try to add panning using tweeks with front and back buffer .
269 int panning; /* -128=left, 127=right */ member
1041 zone->v.pan = (patch.panning + 128) / 2; in load_guspatch()
491 panning or blanking.