Searched refs:mousedev (Results 1 – 8 of 8) sorted by relevance
60 struct mousedev { struct80 int (*open_device)(struct mousedev *mousedev); argument81 void (*close_device)(struct mousedev *mousedev); argument98 struct mousedev *mousedev; member118 static struct mousedev *mousedev_mix;121 #define fx(i) (mousedev->old_x[(mousedev->pkt_count - (i)) & 03])122 #define fy(i) (mousedev->old_y[(mousedev->pkt_count - (i)) & 03])125 struct mousedev *mousedev, in mousedev_touchpad_event() argument136 if (mousedev->touch && mousedev->pkt_count >= 2) { in mousedev_touchpad_event()143 tmp += mousedev->frac_dx; in mousedev_touchpad_event()[all …]
16 obj-$(CONFIG_INPUT_MOUSEDEV) += mousedev.o
108 module will be called mousedev.128 it as a mouse then the mousedev driver needs to know the X window138 it as a mouse then the mousedev driver needs to know the X window
31 mouse via the mousedev driver (/dev/input/mice).
59 mousedev172 3.2.2 mousedev174 mousedev is also a hack to make programs that use mouse input
124 Note: For appropriate function of the legacy mousedev emulation driver,
325 The trackball should work with USB mousedev module as a normal mouse. See
2160 mousedev.tap_time=2166 mousedev.xres= [MOUSE] Horizontal screen resolution, used for devices2168 mousedev.yres= [MOUSE] Vertical screen resolution, used for devices