Searched refs:gamepad (Results 1 – 10 of 10) sorted by relevance
/linux-4.4.14/drivers/input/joystick/ |
D | Kconfig | 7 If you have a joystick, 6dof controller, gamepad, steering wheel, 55 tristate "Creative Labs Blaster Cobra gamepad" 58 Say Y here if you have a Creative Labs Blaster Cobra gamepad. 68 communicating joystick or gamepad. 177 tristate "Gravis Stinger gamepad" 213 Say Y here if you have a Sega Master System gamepad, Sega Genesis 214 gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, 227 Say Y here if you have a Nintendo Entertainment System gamepad, 228 Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, 229 Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, [all …]
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/linux-4.4.14/drivers/input/misc/ |
D | ims-pcu.c | 115 struct ims_pcu_gamepad *gamepad; member 269 struct ims_pcu_gamepad *gamepad = pcu->gamepad; in ims_pcu_gamepad_report() local 270 struct input_dev *input = gamepad->input; in ims_pcu_gamepad_report() 291 struct ims_pcu_gamepad *gamepad; in ims_pcu_setup_gamepad() local 295 gamepad = kzalloc(sizeof(struct ims_pcu_gamepad), GFP_KERNEL); in ims_pcu_setup_gamepad() 297 if (!gamepad || !input) { in ims_pcu_setup_gamepad() 304 gamepad->input = input; in ims_pcu_setup_gamepad() 306 snprintf(gamepad->name, sizeof(gamepad->name), in ims_pcu_setup_gamepad() 309 usb_make_path(pcu->udev, gamepad->phys, sizeof(gamepad->phys)); in ims_pcu_setup_gamepad() 310 strlcat(gamepad->phys, "/input1", sizeof(gamepad->phys)); in ims_pcu_setup_gamepad() [all …]
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/linux-4.4.14/Documentation/input/ |
D | gamepad.txt | 6 Linux provides many different input drivers for gamepad hardware. To avoid 7 having user-space deal with different button-mappings for each gamepad, this 12 As "gamepad" we define devices which roughly look like this: 64 an alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such. 79 and one analog stick. It reports them as if it were a gamepad with only one 85 No other devices, that do not look/feel like a gamepad, shall report these 93 Every gamepad device has at least 2 action buttons. This means, that every 116 Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right
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D | joystick.txt | 112 options analog map=gamepad,none,2btn 202 gamepad | 4/6-button n-axis gamepad 203 gamepad8 | 8-button 2-axis gamepad 364 * Genius G-09D gamepad 374 * InterAct HammerHead/FX gamepad 375 * InterAct ProPad8 gamepad 531 3.22 Gravis Stinger gamepad 533 The Gravis Stinger serial port gamepad, designed for use with laptop
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D | joystick-parport.txt | 40 input lines is assigned to each gamepad. 52 some data pin. For most gamepad and parport implementations only one pin is 103 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo 223 was written. It allows only one joystick / gamepad per parallel port, but
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/linux-4.4.14/arch/powerpc/boot/dts/ |
D | gamecube.dts | 99 gamepad-controller@0c006400 {
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D | wii.dts | 96 gamepad-controller@0d006400 {
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/linux-4.4.14/drivers/input/gameport/ |
D | Kconfig | 8 have a joystick, gamepad, gameport card, a soundcard with a gameport
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/linux-4.4.14/drivers/input/ |
D | Kconfig | 145 Say Y here if you want your joystick or gamepad to be
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/linux-4.4.14/Documentation/ |
D | kernel-parameters.txt | 457 analog.map= [HW,JOY] Analog joystick and gamepad support
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