Searched refs:PS3_AUDIO_KICK_STATUS_MASK (Results 1 – 2 of 2) sorted by relevance
767 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */ macro
129 PS3_AUDIO_KICK_STATUS_MASK; in snd_ps3_verify_dma_stop()666 PS3_AUDIO_KICK_STATUS_MASK) { in snd_ps3_pcm_trigger()