Searched refs:NES_SEND_RESET_EVENT (Results 1 – 2 of 2) sorted by relevance
111 #define NES_SEND_RESET_EVENT 2 macro
2624 if (passive_state == NES_SEND_RESET_EVENT) { in mini_cm_reject()3270 if (passive_state == NES_SEND_RESET_EVENT) { in nes_accept()