Searched refs:NES_CM_STATE_CLOSED (Results 1 – 2 of 2) sorted by relevance
899 cm_node->state = NES_CM_STATE_CLOSED; in nes_retrans_expired()1029 (cm_node->state == NES_CM_STATE_CLOSED)) { in nes_cm_timer_tick()1042 cm_node->state = NES_CM_STATE_CLOSED; in nes_cm_timer_tick()1399 NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1423 loopback->state = NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1821 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1844 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1900 case NES_CM_STATE_CLOSED: in handle_rst_pkt()1908 cm_node->state = NES_CM_STATE_CLOSED; in handle_rst_pkt()2082 case NES_CM_STATE_CLOSED: in handle_syn_pkt()[all …]
228 NES_CM_STATE_CLOSED enumerator