Searched refs:NES_ARP_RESOLVE (Results 1 – 3 of 3) sorted by relevance
718 &tmp_addr, action == NES_ARP_RESOLVE ? "resolve" : "delete"); in nes_arp_table()722 if (action == NES_ARP_RESOLVE) { in nes_arp_table()
1004 #define NES_ARP_RESOLVE 3 macro
1560 NES_ARP_RESOLVE); in nes_addr_resolve_neigh()1659 NULL, NES_ARP_RESOLVE); in make_cm_node()3397 NES_ARP_RESOLVE) << 16); in nes_accept()3819 NULL, NES_ARP_RESOLVE) << 16); in cm_event_connected()