Searched refs:GAMEPORT_LEGACY (Results 1 – 2 of 2) sorted by relevance
138 #define GAMEPORT_LEGACY 0x31 macro
3131 return inb(TRID_REG(chip, GAMEPORT_LEGACY)); in snd_trident_gameport_read()3140 outb(0xff, TRID_REG(chip, GAMEPORT_LEGACY)); in snd_trident_gameport_trigger()3151 *buttons = (~inb(TRID_REG(chip, GAMEPORT_LEGACY)) >> 4) & 0xf; in snd_trident_gameport_cooked_read()