Searched refs:weak_magnitude (Results 1 – 28 of 28) sorted by relevance
285 weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff; in ml_combine_effects()292 else if (effect->u.rumble.weak_magnitude + weak) in ml_combine_effects()295 effect->u.rumble.weak_magnitude, in ml_combine_effects()302 effect->u.rumble.weak_magnitude = in ml_combine_effects()303 min(weak + effect->u.rumble.weak_magnitude, 0xffffU); in ml_combine_effects()322 effect->u.rumble.weak_magnitude = in ml_combine_effects()323 min(i + effect->u.rumble.weak_magnitude, 0xffffU); in ml_combine_effects()
77 effect->u.rumble.weak_magnitude / 6; in compat_effect()
42 weak = effect->u.rumble.weak_magnitude; in play_effect()
51 right = effect->u.rumble.weak_magnitude; in zpff_play()
48 right = effect->u.rumble.weak_magnitude; in hid_betopff_play()
41 weak = effect->u.rumble.weak_magnitude; in emsff_play()
117 right = effect->u.rumble.weak_magnitude; in holtekff_play()
49 right = effect->u.rumble.weak_magnitude; in hid_sjoyff_play()
53 right = effect->u.rumble.weak_magnitude; in axff_play()
95 left = effect->u.rumble.weak_magnitude; in hid_lgff_play()
50 right = effect->u.rumble.weak_magnitude; in hid_gaff_play()
51 weak = effect->u.rumble.weak_magnitude; in drff_play()
67 right = effect->u.rumble.weak_magnitude; in hid_plff_play()
108 left = tmff_scale_u16(effect->u.rumble.weak_magnitude, in tmff_play()
145 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) in wiimod_rumble_play()1788 if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) in wiimod_pro_play()
1657 sc->right = effect->u.rumble.weak_magnitude / 256; in sony_play_effect()
241 else if (effect->u.rumble.weak_magnitude > 0) in drv2667_haptics_play()242 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv2667_haptics_play()
137 vib->speed = effect->u.rumble.weak_magnitude >> 9; in pm8xxx_vib_play_effect()
143 info->speed = effect->u.rumble.weak_magnitude >> 9; in vibra_play()
104 haptic->magnitude = effect->u.rumble.weak_magnitude; in regulator_haptic_play_effect()
291 else if (effect->u.rumble.weak_magnitude > 0) in drv260x_haptics_play()292 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv260x_haptics_play()
201 haptic->magnitude = effect->u.rumble.weak_magnitude; in max77693_haptic_play_effect()
198 haptic->magnitude = effect->u.rumble.weak_magnitude; in max77843_haptic_play_effect()
212 info->weak_speed = effect->u.rumble.weak_magnitude; in vibra_play()
238 chip->level = effect->u.rumble.weak_magnitude; in max8997_haptic_play_effect()
1124 __u16 weak_magnitude; member
277 rumble->strong_magnitude || rumble->weak_magnitude ? in gc_n64_play_effect()
788 __u16 weak = effect->u.rumble.weak_magnitude; in xpad_play_effect()