Searched refs:i_sem (Results 1 – 9 of 9) sorted by relevance
500 down_write(&F2FS_I(new_inode)->i_sem); in f2fs_rename()504 up_write(&F2FS_I(new_inode)->i_sem); in f2fs_rename()530 down_write(&F2FS_I(old_inode)->i_sem); in f2fs_rename()532 up_write(&F2FS_I(old_inode)->i_sem); in f2fs_rename()653 down_write(&F2FS_I(old_inode)->i_sem); in f2fs_cross_rename()655 up_write(&F2FS_I(old_inode)->i_sem); in f2fs_cross_rename()661 down_write(&F2FS_I(old_dir)->i_sem); in f2fs_cross_rename()666 up_write(&F2FS_I(old_dir)->i_sem); in f2fs_cross_rename()674 down_write(&F2FS_I(new_inode)->i_sem); in f2fs_cross_rename()676 up_write(&F2FS_I(new_inode)->i_sem); in f2fs_cross_rename()[all …]
564 down_write(&F2FS_I(inode)->i_sem); in __f2fs_add_link()587 up_write(&F2FS_I(inode)->i_sem); in __f2fs_add_link()603 down_write(&F2FS_I(inode)->i_sem); in f2fs_do_tmpfile()615 up_write(&F2FS_I(inode)->i_sem); in f2fs_do_tmpfile()623 down_write(&F2FS_I(inode)->i_sem); in f2fs_drop_nlink()639 up_write(&F2FS_I(inode)->i_sem); in f2fs_drop_nlink()
157 down_write(&fi->i_sem); in try_to_fix_pino()163 up_write(&fi->i_sem); in try_to_fix_pino()168 up_write(&fi->i_sem); in try_to_fix_pino()231 down_read(&fi->i_sem); in f2fs_sync_file()233 up_read(&fi->i_sem); in f2fs_sync_file()
421 down_write(&F2FS_I(inode)->i_sem); in f2fs_add_inline_entry()447 up_write(&F2FS_I(inode)->i_sem); in f2fs_add_inline_entry()
612 down_write(&F2FS_I(inode)->i_sem); in f2fs_setxattr()614 up_write(&F2FS_I(inode)->i_sem); in f2fs_setxattr()
406 init_rwsem(&fi->i_sem); in f2fs_alloc_inode()
336 struct rw_semaphore i_sem; /* protect fi info */ member
43 This is the JFFS2-internal equivalent of the inode mutex i->i_sem.48 The reason that the i_sem itself isn't used for this purpose is to49 avoid deadlocks with garbage collection -- the VFS will lock the i_sem53 VFS. If the garbage collection code were to attempt to lock the i_sem55 lead to deadlock, unless we played games with unlocking the i_sem
604 break to self while vfs_unlink held i_sem) which can hang for 20 seconds.