Searched refs:WIIPROTO_FLAG_MP_PLUGGED (Results 1 – 2 of 2) sorted by relevance
963 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED); in wiimote_init_check()1177 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in wiimote_init_hotplug()1180 wdata->state.flags |= WIIPROTO_FLAG_MP_PLUGGED; in wiimote_init_hotplug()1317 if (!(wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED)) { in handler_ext()1319 wdata->state.flags |= WIIPROTO_FLAG_MP_PLUGGED; in handler_ext()1323 if (wdata->state.flags & WIIPROTO_FLAG_MP_PLUGGED) { in handler_ext()1325 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in handler_ext()1428 wdata->state.flags &= ~WIIPROTO_FLAG_MP_PLUGGED; in handler_status()
42 #define WIIPROTO_FLAG_MP_PLUGGED 0x0800 macro