Searched refs:NES_IDX_PHY_PCS_CONTROL_STATUS0 (Results 1 – 3 of 3) sorted by relevance
550 NES_IDX_PHY_PCS_CONTROL_STATUS0); in nes_init_adapter()552 NES_IDX_PHY_PCS_CONTROL_STATUS0 + 0x200); in nes_init_adapter()556 NES_IDX_PHY_PCS_CONTROL_STATUS0); in nes_init_adapter()558 NES_IDX_PHY_PCS_CONTROL_STATUS0 + 0x200); in nes_init_adapter()577 NES_IDX_PHY_PCS_CONTROL_STATUS0); in nes_init_adapter()579 NES_IDX_PHY_PCS_CONTROL_STATUS0 + 0x200); in nes_init_adapter()583 NES_IDX_PHY_PCS_CONTROL_STATUS0); in nes_init_adapter()585 NES_IDX_PHY_PCS_CONTROL_STATUS0 + 0x200); in nes_init_adapter()2435 pcs_control_status0 = nes_read_indexed(nesdev, NES_IDX_PHY_PCS_CONTROL_STATUS0); in nes_reset_link()2436 pcs_control_status1 = nes_read_indexed(nesdev, NES_IDX_PHY_PCS_CONTROL_STATUS0 + 0x200); in nes_reset_link()[all …]
1780 u32temp = nes_read_indexed(nesdev, NES_IDX_PHY_PCS_CONTROL_STATUS0 + in nes_netdev_init()1784 nes_write_indexed(nesdev, NES_IDX_PHY_PCS_CONTROL_STATUS0 + in nes_netdev_init()1824 NES_IDX_PHY_PCS_CONTROL_STATUS0 + in nes_netdev_init()
134 NES_IDX_PHY_PCS_CONTROL_STATUS0 = 0x2800, enumerator