Searched refs:NES_AEQE_TCP_STATE_CLOSED (Results 1 – 4 of 4) sorted by relevance
695 NES_AEQE_TCP_STATE_CLOSED = 1, enumerator
937 nesqp->hw_tcp_state = NES_AEQE_TCP_STATE_CLOSED; in handle_recv_entry()3084 if (((original_hw_tcp_state == NES_AEQE_TCP_STATE_CLOSED) || in nes_cm_disconn_true()
3066 if ((nesqp->hw_tcp_state > NES_AEQE_TCP_STATE_CLOSED) && in nes_modify_qp()3148 nesqp->hw_tcp_state = NES_AEQE_TCP_STATE_CLOSED; in nes_modify_qp()
3624 tcp_state = NES_AEQE_TCP_STATE_CLOSED; in nes_process_iwarp_aeqe()