Searched refs:GraphicsLevel (Results 1 – 4 of 4) sorted by relevance
233 SMU7_Fusion_GraphicsLevel GraphicsLevel [SMU__NUM_SCLK_DPM_STATE]; member
322 SMU7_Discrete_GraphicsLevel GraphicsLevel [SMU7_MAX_LEVELS_GRAPHICS]; member
3251 offsetof(SMU7_Discrete_DpmTable, GraphicsLevel); in ci_populate_all_graphic_levels()3254 SMU7_Discrete_GraphicsLevel *levels = pi->smc_state_table.GraphicsLevel; in ci_populate_all_graphic_levels()3263 &pi->smc_state_table.GraphicsLevel[i]); in ci_populate_all_graphic_levels()3267 pi->smc_state_table.GraphicsLevel[i].DeepSleepDivId = 0; in ci_populate_all_graphic_levels()3269 pi->smc_state_table.GraphicsLevel[i].DisplayWatermark = in ci_populate_all_graphic_levels()3272 pi->smc_state_table.GraphicsLevel[0].EnabledForActivity = 1; in ci_populate_all_graphic_levels()
770 offsetof(SMU7_Fusion_DpmTable, GraphicsLevel), in kv_upload_dpm_settings()1780 offsetof(SMU7_Fusion_DpmTable, GraphicsLevel) + in kv_update_dfs_bypass_settings()