Searched refs:BMP_LOADING (Results 1 – 2 of 2) sorted by relevance
146 #define BMP_LOADING 1 macro
862 av7110->bmp_state != BMP_LOADING, 10*HZ); in WaitUntilBmpLoaded()886 av7110->bmp_state = BMP_LOADING; in LoadBitmap()942 if (av7110->bmp_state == BMP_LOADING) in ReleaseBitmap()1027 if (av7110->bmp_state == BMP_LOADING) { in OSDSetBlock()