1 /* FS-Cache object state machine handler
2  *
3  * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
4  * Written by David Howells (dhowells@redhat.com)
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version
9  * 2 of the License, or (at your option) any later version.
10  *
11  * See Documentation/filesystems/caching/object.txt for a description of the
12  * object state machine and the in-kernel representations.
13  */
14 
15 #define FSCACHE_DEBUG_LEVEL COOKIE
16 #include <linux/module.h>
17 #include <linux/slab.h>
18 #include <linux/prefetch.h>
19 #include "internal.h"
20 
21 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
22 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
23 static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
24 static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
25 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
26 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
27 static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
28 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
29 static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
30 static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
31 static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
32 static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
33 
34 #define __STATE_NAME(n) fscache_osm_##n
35 #define STATE(n) (&__STATE_NAME(n))
36 
37 /*
38  * Define a work state.  Work states are execution states.  No event processing
39  * is performed by them.  The function attached to a work state returns a
40  * pointer indicating the next state to which the state machine should
41  * transition.  Returning NO_TRANSIT repeats the current state, but goes back
42  * to the scheduler first.
43  */
44 #define WORK_STATE(n, sn, f) \
45 	const struct fscache_state __STATE_NAME(n) = {			\
46 		.name = #n,						\
47 		.short_name = sn,					\
48 		.work = f						\
49 	}
50 
51 /*
52  * Returns from work states.
53  */
54 #define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
55 
56 #define NO_TRANSIT ((struct fscache_state *)NULL)
57 
58 /*
59  * Define a wait state.  Wait states are event processing states.  No execution
60  * is performed by them.  Wait states are just tables of "if event X occurs,
61  * clear it and transition to state Y".  The dispatcher returns to the
62  * scheduler if none of the events in which the wait state has an interest are
63  * currently pending.
64  */
65 #define WAIT_STATE(n, sn, ...) \
66 	const struct fscache_state __STATE_NAME(n) = {			\
67 		.name = #n,						\
68 		.short_name = sn,					\
69 		.work = NULL,						\
70 		.transitions = { __VA_ARGS__, { 0, NULL } }		\
71 	}
72 
73 #define TRANSIT_TO(state, emask) \
74 	{ .events = (emask), .transit_to = STATE(state) }
75 
76 /*
77  * The object state machine.
78  */
79 static WORK_STATE(INIT_OBJECT,		"INIT", fscache_initialise_object);
80 static WORK_STATE(PARENT_READY,		"PRDY", fscache_parent_ready);
81 static WORK_STATE(ABORT_INIT,		"ABRT", fscache_abort_initialisation);
82 static WORK_STATE(LOOK_UP_OBJECT,	"LOOK", fscache_look_up_object);
83 static WORK_STATE(CREATE_OBJECT,	"CRTO", fscache_look_up_object);
84 static WORK_STATE(OBJECT_AVAILABLE,	"AVBL", fscache_object_available);
85 static WORK_STATE(JUMPSTART_DEPS,	"JUMP", fscache_jumpstart_dependents);
86 
87 static WORK_STATE(INVALIDATE_OBJECT,	"INVL", fscache_invalidate_object);
88 static WORK_STATE(UPDATE_OBJECT,	"UPDT", fscache_update_object);
89 
90 static WORK_STATE(LOOKUP_FAILURE,	"LCFL", fscache_lookup_failure);
91 static WORK_STATE(KILL_OBJECT,		"KILL", fscache_kill_object);
92 static WORK_STATE(KILL_DEPENDENTS,	"KDEP", fscache_kill_dependents);
93 static WORK_STATE(DROP_OBJECT,		"DROP", fscache_drop_object);
94 static WORK_STATE(OBJECT_DEAD,		"DEAD", (void*)2UL);
95 
96 static WAIT_STATE(WAIT_FOR_INIT,	"?INI",
97 		  TRANSIT_TO(INIT_OBJECT,	1 << FSCACHE_OBJECT_EV_NEW_CHILD));
98 
99 static WAIT_STATE(WAIT_FOR_PARENT,	"?PRN",
100 		  TRANSIT_TO(PARENT_READY,	1 << FSCACHE_OBJECT_EV_PARENT_READY));
101 
102 static WAIT_STATE(WAIT_FOR_CMD,		"?CMD",
103 		  TRANSIT_TO(INVALIDATE_OBJECT,	1 << FSCACHE_OBJECT_EV_INVALIDATE),
104 		  TRANSIT_TO(UPDATE_OBJECT,	1 << FSCACHE_OBJECT_EV_UPDATE),
105 		  TRANSIT_TO(JUMPSTART_DEPS,	1 << FSCACHE_OBJECT_EV_NEW_CHILD));
106 
107 static WAIT_STATE(WAIT_FOR_CLEARANCE,	"?CLR",
108 		  TRANSIT_TO(KILL_OBJECT,	1 << FSCACHE_OBJECT_EV_CLEARED));
109 
110 /*
111  * Out-of-band event transition tables.  These are for handling unexpected
112  * events, such as an I/O error.  If an OOB event occurs, the state machine
113  * clears and disables the event and forces a transition to the nominated work
114  * state (acurrently executing work states will complete first).
115  *
116  * In such a situation, object->state remembers the state the machine should
117  * have been in/gone to and returning NO_TRANSIT returns to that.
118  */
119 static const struct fscache_transition fscache_osm_init_oob[] = {
120 	   TRANSIT_TO(ABORT_INIT,
121 		      (1 << FSCACHE_OBJECT_EV_ERROR) |
122 		      (1 << FSCACHE_OBJECT_EV_KILL)),
123 	   { 0, NULL }
124 };
125 
126 static const struct fscache_transition fscache_osm_lookup_oob[] = {
127 	   TRANSIT_TO(LOOKUP_FAILURE,
128 		      (1 << FSCACHE_OBJECT_EV_ERROR) |
129 		      (1 << FSCACHE_OBJECT_EV_KILL)),
130 	   { 0, NULL }
131 };
132 
133 static const struct fscache_transition fscache_osm_run_oob[] = {
134 	   TRANSIT_TO(KILL_OBJECT,
135 		      (1 << FSCACHE_OBJECT_EV_ERROR) |
136 		      (1 << FSCACHE_OBJECT_EV_KILL)),
137 	   { 0, NULL }
138 };
139 
140 static int  fscache_get_object(struct fscache_object *);
141 static void fscache_put_object(struct fscache_object *);
142 static bool fscache_enqueue_dependents(struct fscache_object *, int);
143 static void fscache_dequeue_object(struct fscache_object *);
144 
145 /*
146  * we need to notify the parent when an op completes that we had outstanding
147  * upon it
148  */
fscache_done_parent_op(struct fscache_object * object)149 static inline void fscache_done_parent_op(struct fscache_object *object)
150 {
151 	struct fscache_object *parent = object->parent;
152 
153 	_enter("OBJ%x {OBJ%x,%x}",
154 	       object->debug_id, parent->debug_id, parent->n_ops);
155 
156 	spin_lock_nested(&parent->lock, 1);
157 	parent->n_obj_ops--;
158 	parent->n_ops--;
159 	if (parent->n_ops == 0)
160 		fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
161 	spin_unlock(&parent->lock);
162 }
163 
164 /*
165  * Object state machine dispatcher.
166  */
fscache_object_sm_dispatcher(struct fscache_object * object)167 static void fscache_object_sm_dispatcher(struct fscache_object *object)
168 {
169 	const struct fscache_transition *t;
170 	const struct fscache_state *state, *new_state;
171 	unsigned long events, event_mask;
172 	int event = -1;
173 
174 	ASSERT(object != NULL);
175 
176 	_enter("{OBJ%x,%s,%lx}",
177 	       object->debug_id, object->state->name, object->events);
178 
179 	event_mask = object->event_mask;
180 restart:
181 	object->event_mask = 0; /* Mask normal event handling */
182 	state = object->state;
183 restart_masked:
184 	events = object->events;
185 
186 	/* Handle any out-of-band events (typically an error) */
187 	if (events & object->oob_event_mask) {
188 		_debug("{OBJ%x} oob %lx",
189 		       object->debug_id, events & object->oob_event_mask);
190 		for (t = object->oob_table; t->events; t++) {
191 			if (events & t->events) {
192 				state = t->transit_to;
193 				ASSERT(state->work != NULL);
194 				event = fls(events & t->events) - 1;
195 				__clear_bit(event, &object->oob_event_mask);
196 				clear_bit(event, &object->events);
197 				goto execute_work_state;
198 			}
199 		}
200 	}
201 
202 	/* Wait states are just transition tables */
203 	if (!state->work) {
204 		if (events & event_mask) {
205 			for (t = state->transitions; t->events; t++) {
206 				if (events & t->events) {
207 					new_state = t->transit_to;
208 					event = fls(events & t->events) - 1;
209 					clear_bit(event, &object->events);
210 					_debug("{OBJ%x} ev %d: %s -> %s",
211 					       object->debug_id, event,
212 					       state->name, new_state->name);
213 					object->state = state = new_state;
214 					goto execute_work_state;
215 				}
216 			}
217 
218 			/* The event mask didn't include all the tabled bits */
219 			BUG();
220 		}
221 		/* Randomly woke up */
222 		goto unmask_events;
223 	}
224 
225 execute_work_state:
226 	_debug("{OBJ%x} exec %s", object->debug_id, state->name);
227 
228 	new_state = state->work(object, event);
229 	event = -1;
230 	if (new_state == NO_TRANSIT) {
231 		_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
232 		fscache_enqueue_object(object);
233 		event_mask = object->oob_event_mask;
234 		goto unmask_events;
235 	}
236 
237 	_debug("{OBJ%x} %s -> %s",
238 	       object->debug_id, state->name, new_state->name);
239 	object->state = state = new_state;
240 
241 	if (state->work) {
242 		if (unlikely(state->work == ((void *)2UL))) {
243 			_leave(" [dead]");
244 			return;
245 		}
246 		goto restart_masked;
247 	}
248 
249 	/* Transited to wait state */
250 	event_mask = object->oob_event_mask;
251 	for (t = state->transitions; t->events; t++)
252 		event_mask |= t->events;
253 
254 unmask_events:
255 	object->event_mask = event_mask;
256 	smp_mb();
257 	events = object->events;
258 	if (events & event_mask)
259 		goto restart;
260 	_leave(" [msk %lx]", event_mask);
261 }
262 
263 /*
264  * execute an object
265  */
fscache_object_work_func(struct work_struct * work)266 static void fscache_object_work_func(struct work_struct *work)
267 {
268 	struct fscache_object *object =
269 		container_of(work, struct fscache_object, work);
270 	unsigned long start;
271 
272 	_enter("{OBJ%x}", object->debug_id);
273 
274 	start = jiffies;
275 	fscache_object_sm_dispatcher(object);
276 	fscache_hist(fscache_objs_histogram, start);
277 	fscache_put_object(object);
278 }
279 
280 /**
281  * fscache_object_init - Initialise a cache object description
282  * @object: Object description
283  * @cookie: Cookie object will be attached to
284  * @cache: Cache in which backing object will be found
285  *
286  * Initialise a cache object description to its basic values.
287  *
288  * See Documentation/filesystems/caching/backend-api.txt for a complete
289  * description.
290  */
fscache_object_init(struct fscache_object * object,struct fscache_cookie * cookie,struct fscache_cache * cache)291 void fscache_object_init(struct fscache_object *object,
292 			 struct fscache_cookie *cookie,
293 			 struct fscache_cache *cache)
294 {
295 	const struct fscache_transition *t;
296 
297 	atomic_inc(&cache->object_count);
298 
299 	object->state = STATE(WAIT_FOR_INIT);
300 	object->oob_table = fscache_osm_init_oob;
301 	object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
302 	spin_lock_init(&object->lock);
303 	INIT_LIST_HEAD(&object->cache_link);
304 	INIT_HLIST_NODE(&object->cookie_link);
305 	INIT_WORK(&object->work, fscache_object_work_func);
306 	INIT_LIST_HEAD(&object->dependents);
307 	INIT_LIST_HEAD(&object->dep_link);
308 	INIT_LIST_HEAD(&object->pending_ops);
309 	object->n_children = 0;
310 	object->n_ops = object->n_in_progress = object->n_exclusive = 0;
311 	object->events = 0;
312 	object->store_limit = 0;
313 	object->store_limit_l = 0;
314 	object->cache = cache;
315 	object->cookie = cookie;
316 	object->parent = NULL;
317 #ifdef CONFIG_FSCACHE_OBJECT_LIST
318 	RB_CLEAR_NODE(&object->objlist_link);
319 #endif
320 
321 	object->oob_event_mask = 0;
322 	for (t = object->oob_table; t->events; t++)
323 		object->oob_event_mask |= t->events;
324 	object->event_mask = object->oob_event_mask;
325 	for (t = object->state->transitions; t->events; t++)
326 		object->event_mask |= t->events;
327 }
328 EXPORT_SYMBOL(fscache_object_init);
329 
330 /*
331  * Abort object initialisation before we start it.
332  */
fscache_abort_initialisation(struct fscache_object * object,int event)333 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
334 								int event)
335 {
336 	_enter("{OBJ%x},%d", object->debug_id, event);
337 
338 	object->oob_event_mask = 0;
339 	fscache_dequeue_object(object);
340 	return transit_to(KILL_OBJECT);
341 }
342 
343 /*
344  * initialise an object
345  * - check the specified object's parent to see if we can make use of it
346  *   immediately to do a creation
347  * - we may need to start the process of creating a parent and we need to wait
348  *   for the parent's lookup and creation to complete if it's not there yet
349  */
fscache_initialise_object(struct fscache_object * object,int event)350 static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
351 							     int event)
352 {
353 	struct fscache_object *parent;
354 	bool success;
355 
356 	_enter("{OBJ%x},%d", object->debug_id, event);
357 
358 	ASSERT(list_empty(&object->dep_link));
359 
360 	parent = object->parent;
361 	if (!parent) {
362 		_leave(" [no parent]");
363 		return transit_to(DROP_OBJECT);
364 	}
365 
366 	_debug("parent: %s of:%lx", parent->state->name, parent->flags);
367 
368 	if (fscache_object_is_dying(parent)) {
369 		_leave(" [bad parent]");
370 		return transit_to(DROP_OBJECT);
371 	}
372 
373 	if (fscache_object_is_available(parent)) {
374 		_leave(" [ready]");
375 		return transit_to(PARENT_READY);
376 	}
377 
378 	_debug("wait");
379 
380 	spin_lock(&parent->lock);
381 	fscache_stat(&fscache_n_cop_grab_object);
382 	success = false;
383 	if (fscache_object_is_live(parent) &&
384 	    object->cache->ops->grab_object(object)) {
385 		list_add(&object->dep_link, &parent->dependents);
386 		success = true;
387 	}
388 	fscache_stat_d(&fscache_n_cop_grab_object);
389 	spin_unlock(&parent->lock);
390 	if (!success) {
391 		_leave(" [grab failed]");
392 		return transit_to(DROP_OBJECT);
393 	}
394 
395 	/* fscache_acquire_non_index_cookie() uses this
396 	 * to wake the chain up */
397 	fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
398 	_leave(" [wait]");
399 	return transit_to(WAIT_FOR_PARENT);
400 }
401 
402 /*
403  * Once the parent object is ready, we should kick off our lookup op.
404  */
fscache_parent_ready(struct fscache_object * object,int event)405 static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
406 							int event)
407 {
408 	struct fscache_object *parent = object->parent;
409 
410 	_enter("{OBJ%x},%d", object->debug_id, event);
411 
412 	ASSERT(parent != NULL);
413 
414 	spin_lock(&parent->lock);
415 	parent->n_ops++;
416 	parent->n_obj_ops++;
417 	object->lookup_jif = jiffies;
418 	spin_unlock(&parent->lock);
419 
420 	_leave("");
421 	return transit_to(LOOK_UP_OBJECT);
422 }
423 
424 /*
425  * look an object up in the cache from which it was allocated
426  * - we hold an "access lock" on the parent object, so the parent object cannot
427  *   be withdrawn by either party till we've finished
428  */
fscache_look_up_object(struct fscache_object * object,int event)429 static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
430 							  int event)
431 {
432 	struct fscache_cookie *cookie = object->cookie;
433 	struct fscache_object *parent = object->parent;
434 	int ret;
435 
436 	_enter("{OBJ%x},%d", object->debug_id, event);
437 
438 	object->oob_table = fscache_osm_lookup_oob;
439 
440 	ASSERT(parent != NULL);
441 	ASSERTCMP(parent->n_ops, >, 0);
442 	ASSERTCMP(parent->n_obj_ops, >, 0);
443 
444 	/* make sure the parent is still available */
445 	ASSERT(fscache_object_is_available(parent));
446 
447 	if (fscache_object_is_dying(parent) ||
448 	    test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
449 	    !fscache_use_cookie(object)) {
450 		_leave(" [unavailable]");
451 		return transit_to(LOOKUP_FAILURE);
452 	}
453 
454 	_debug("LOOKUP \"%s\" in \"%s\"",
455 	       cookie->def->name, object->cache->tag->name);
456 
457 	fscache_stat(&fscache_n_object_lookups);
458 	fscache_stat(&fscache_n_cop_lookup_object);
459 	ret = object->cache->ops->lookup_object(object);
460 	fscache_stat_d(&fscache_n_cop_lookup_object);
461 
462 	fscache_unuse_cookie(object);
463 
464 	if (ret == -ETIMEDOUT) {
465 		/* probably stuck behind another object, so move this one to
466 		 * the back of the queue */
467 		fscache_stat(&fscache_n_object_lookups_timed_out);
468 		_leave(" [timeout]");
469 		return NO_TRANSIT;
470 	}
471 
472 	if (ret < 0) {
473 		_leave(" [error]");
474 		return transit_to(LOOKUP_FAILURE);
475 	}
476 
477 	_leave(" [ok]");
478 	return transit_to(OBJECT_AVAILABLE);
479 }
480 
481 /**
482  * fscache_object_lookup_negative - Note negative cookie lookup
483  * @object: Object pointing to cookie to mark
484  *
485  * Note negative lookup, permitting those waiting to read data from an already
486  * existing backing object to continue as there's no data for them to read.
487  */
fscache_object_lookup_negative(struct fscache_object * object)488 void fscache_object_lookup_negative(struct fscache_object *object)
489 {
490 	struct fscache_cookie *cookie = object->cookie;
491 
492 	_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
493 
494 	if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
495 		fscache_stat(&fscache_n_object_lookups_negative);
496 
497 		/* Allow write requests to begin stacking up and read requests to begin
498 		 * returning ENODATA.
499 		 */
500 		set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
501 		clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
502 
503 		_debug("wake up lookup %p", &cookie->flags);
504 		clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
505 		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
506 	}
507 	_leave("");
508 }
509 EXPORT_SYMBOL(fscache_object_lookup_negative);
510 
511 /**
512  * fscache_obtained_object - Note successful object lookup or creation
513  * @object: Object pointing to cookie to mark
514  *
515  * Note successful lookup and/or creation, permitting those waiting to write
516  * data to a backing object to continue.
517  *
518  * Note that after calling this, an object's cookie may be relinquished by the
519  * netfs, and so must be accessed with object lock held.
520  */
fscache_obtained_object(struct fscache_object * object)521 void fscache_obtained_object(struct fscache_object *object)
522 {
523 	struct fscache_cookie *cookie = object->cookie;
524 
525 	_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
526 
527 	/* if we were still looking up, then we must have a positive lookup
528 	 * result, in which case there may be data available */
529 	if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
530 		fscache_stat(&fscache_n_object_lookups_positive);
531 
532 		/* We do (presumably) have data */
533 		clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
534 		clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
535 
536 		/* Allow write requests to begin stacking up and read requests
537 		 * to begin shovelling data.
538 		 */
539 		clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
540 		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
541 	} else {
542 		fscache_stat(&fscache_n_object_created);
543 	}
544 
545 	set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
546 	_leave("");
547 }
548 EXPORT_SYMBOL(fscache_obtained_object);
549 
550 /*
551  * handle an object that has just become available
552  */
fscache_object_available(struct fscache_object * object,int event)553 static const struct fscache_state *fscache_object_available(struct fscache_object *object,
554 							    int event)
555 {
556 	_enter("{OBJ%x},%d", object->debug_id, event);
557 
558 	object->oob_table = fscache_osm_run_oob;
559 
560 	spin_lock(&object->lock);
561 
562 	fscache_done_parent_op(object);
563 	if (object->n_in_progress == 0) {
564 		if (object->n_ops > 0) {
565 			ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
566 			fscache_start_operations(object);
567 		} else {
568 			ASSERT(list_empty(&object->pending_ops));
569 		}
570 	}
571 	spin_unlock(&object->lock);
572 
573 	fscache_stat(&fscache_n_cop_lookup_complete);
574 	object->cache->ops->lookup_complete(object);
575 	fscache_stat_d(&fscache_n_cop_lookup_complete);
576 
577 	fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
578 	fscache_stat(&fscache_n_object_avail);
579 
580 	_leave("");
581 	return transit_to(JUMPSTART_DEPS);
582 }
583 
584 /*
585  * Wake up this object's dependent objects now that we've become available.
586  */
fscache_jumpstart_dependents(struct fscache_object * object,int event)587 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
588 								int event)
589 {
590 	_enter("{OBJ%x},%d", object->debug_id, event);
591 
592 	if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
593 		return NO_TRANSIT; /* Not finished; requeue */
594 	return transit_to(WAIT_FOR_CMD);
595 }
596 
597 /*
598  * Handle lookup or creation failute.
599  */
fscache_lookup_failure(struct fscache_object * object,int event)600 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
601 							  int event)
602 {
603 	struct fscache_cookie *cookie;
604 
605 	_enter("{OBJ%x},%d", object->debug_id, event);
606 
607 	object->oob_event_mask = 0;
608 
609 	fscache_stat(&fscache_n_cop_lookup_complete);
610 	object->cache->ops->lookup_complete(object);
611 	fscache_stat_d(&fscache_n_cop_lookup_complete);
612 
613 	cookie = object->cookie;
614 	set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
615 	if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
616 		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
617 
618 	fscache_done_parent_op(object);
619 	return transit_to(KILL_OBJECT);
620 }
621 
622 /*
623  * Wait for completion of all active operations on this object and the death of
624  * all child objects of this object.
625  */
fscache_kill_object(struct fscache_object * object,int event)626 static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
627 						       int event)
628 {
629 	_enter("{OBJ%x,%d,%d},%d",
630 	       object->debug_id, object->n_ops, object->n_children, event);
631 
632 	clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
633 	object->oob_event_mask = 0;
634 
635 	if (list_empty(&object->dependents) &&
636 	    object->n_ops == 0 &&
637 	    object->n_children == 0)
638 		return transit_to(DROP_OBJECT);
639 
640 	if (object->n_in_progress == 0) {
641 		spin_lock(&object->lock);
642 		if (object->n_ops > 0 && object->n_in_progress == 0)
643 			fscache_start_operations(object);
644 		spin_unlock(&object->lock);
645 	}
646 
647 	if (!list_empty(&object->dependents))
648 		return transit_to(KILL_DEPENDENTS);
649 
650 	return transit_to(WAIT_FOR_CLEARANCE);
651 }
652 
653 /*
654  * Kill dependent objects.
655  */
fscache_kill_dependents(struct fscache_object * object,int event)656 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
657 							   int event)
658 {
659 	_enter("{OBJ%x},%d", object->debug_id, event);
660 
661 	if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
662 		return NO_TRANSIT; /* Not finished */
663 	return transit_to(WAIT_FOR_CLEARANCE);
664 }
665 
666 /*
667  * Drop an object's attachments
668  */
fscache_drop_object(struct fscache_object * object,int event)669 static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
670 						       int event)
671 {
672 	struct fscache_object *parent = object->parent;
673 	struct fscache_cookie *cookie = object->cookie;
674 	struct fscache_cache *cache = object->cache;
675 	bool awaken = false;
676 
677 	_enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
678 
679 	ASSERT(cookie != NULL);
680 	ASSERT(!hlist_unhashed(&object->cookie_link));
681 
682 	/* Make sure the cookie no longer points here and that the netfs isn't
683 	 * waiting for us.
684 	 */
685 	spin_lock(&cookie->lock);
686 	hlist_del_init(&object->cookie_link);
687 	if (hlist_empty(&cookie->backing_objects) &&
688 	    test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
689 		awaken = true;
690 	spin_unlock(&cookie->lock);
691 
692 	if (awaken)
693 		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
694 
695 	/* Prevent a race with our last child, which has to signal EV_CLEARED
696 	 * before dropping our spinlock.
697 	 */
698 	spin_lock(&object->lock);
699 	spin_unlock(&object->lock);
700 
701 	/* Discard from the cache's collection of objects */
702 	spin_lock(&cache->object_list_lock);
703 	list_del_init(&object->cache_link);
704 	spin_unlock(&cache->object_list_lock);
705 
706 	fscache_stat(&fscache_n_cop_drop_object);
707 	cache->ops->drop_object(object);
708 	fscache_stat_d(&fscache_n_cop_drop_object);
709 
710 	/* The parent object wants to know when all it dependents have gone */
711 	if (parent) {
712 		_debug("release parent OBJ%x {%d}",
713 		       parent->debug_id, parent->n_children);
714 
715 		spin_lock(&parent->lock);
716 		parent->n_children--;
717 		if (parent->n_children == 0)
718 			fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
719 		spin_unlock(&parent->lock);
720 		object->parent = NULL;
721 	}
722 
723 	/* this just shifts the object release to the work processor */
724 	fscache_put_object(object);
725 	fscache_stat(&fscache_n_object_dead);
726 
727 	_leave("");
728 	return transit_to(OBJECT_DEAD);
729 }
730 
731 /*
732  * get a ref on an object
733  */
fscache_get_object(struct fscache_object * object)734 static int fscache_get_object(struct fscache_object *object)
735 {
736 	int ret;
737 
738 	fscache_stat(&fscache_n_cop_grab_object);
739 	ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
740 	fscache_stat_d(&fscache_n_cop_grab_object);
741 	return ret;
742 }
743 
744 /*
745  * Discard a ref on an object
746  */
fscache_put_object(struct fscache_object * object)747 static void fscache_put_object(struct fscache_object *object)
748 {
749 	fscache_stat(&fscache_n_cop_put_object);
750 	object->cache->ops->put_object(object);
751 	fscache_stat_d(&fscache_n_cop_put_object);
752 }
753 
754 /**
755  * fscache_object_destroy - Note that a cache object is about to be destroyed
756  * @object: The object to be destroyed
757  *
758  * Note the imminent destruction and deallocation of a cache object record.
759  */
fscache_object_destroy(struct fscache_object * object)760 void fscache_object_destroy(struct fscache_object *object)
761 {
762 	fscache_objlist_remove(object);
763 
764 	/* We can get rid of the cookie now */
765 	fscache_cookie_put(object->cookie);
766 	object->cookie = NULL;
767 }
768 EXPORT_SYMBOL(fscache_object_destroy);
769 
770 /*
771  * enqueue an object for metadata-type processing
772  */
fscache_enqueue_object(struct fscache_object * object)773 void fscache_enqueue_object(struct fscache_object *object)
774 {
775 	_enter("{OBJ%x}", object->debug_id);
776 
777 	if (fscache_get_object(object) >= 0) {
778 		wait_queue_head_t *cong_wq =
779 			&get_cpu_var(fscache_object_cong_wait);
780 
781 		if (queue_work(fscache_object_wq, &object->work)) {
782 			if (fscache_object_congested())
783 				wake_up(cong_wq);
784 		} else
785 			fscache_put_object(object);
786 
787 		put_cpu_var(fscache_object_cong_wait);
788 	}
789 }
790 
791 /**
792  * fscache_object_sleep_till_congested - Sleep until object wq is congested
793  * @timeoutp: Scheduler sleep timeout
794  *
795  * Allow an object handler to sleep until the object workqueue is congested.
796  *
797  * The caller must set up a wake up event before calling this and must have set
798  * the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
799  * condition before calling this function as no test is made here.
800  *
801  * %true is returned if the object wq is congested, %false otherwise.
802  */
fscache_object_sleep_till_congested(signed long * timeoutp)803 bool fscache_object_sleep_till_congested(signed long *timeoutp)
804 {
805 	wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
806 	DEFINE_WAIT(wait);
807 
808 	if (fscache_object_congested())
809 		return true;
810 
811 	add_wait_queue_exclusive(cong_wq, &wait);
812 	if (!fscache_object_congested())
813 		*timeoutp = schedule_timeout(*timeoutp);
814 	finish_wait(cong_wq, &wait);
815 
816 	return fscache_object_congested();
817 }
818 EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
819 
820 /*
821  * Enqueue the dependents of an object for metadata-type processing.
822  *
823  * If we don't manage to finish the list before the scheduler wants to run
824  * again then return false immediately.  We return true if the list was
825  * cleared.
826  */
fscache_enqueue_dependents(struct fscache_object * object,int event)827 static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
828 {
829 	struct fscache_object *dep;
830 	bool ret = true;
831 
832 	_enter("{OBJ%x}", object->debug_id);
833 
834 	if (list_empty(&object->dependents))
835 		return true;
836 
837 	spin_lock(&object->lock);
838 
839 	while (!list_empty(&object->dependents)) {
840 		dep = list_entry(object->dependents.next,
841 				 struct fscache_object, dep_link);
842 		list_del_init(&dep->dep_link);
843 
844 		fscache_raise_event(dep, event);
845 		fscache_put_object(dep);
846 
847 		if (!list_empty(&object->dependents) && need_resched()) {
848 			ret = false;
849 			break;
850 		}
851 	}
852 
853 	spin_unlock(&object->lock);
854 	return ret;
855 }
856 
857 /*
858  * remove an object from whatever queue it's waiting on
859  */
fscache_dequeue_object(struct fscache_object * object)860 static void fscache_dequeue_object(struct fscache_object *object)
861 {
862 	_enter("{OBJ%x}", object->debug_id);
863 
864 	if (!list_empty(&object->dep_link)) {
865 		spin_lock(&object->parent->lock);
866 		list_del_init(&object->dep_link);
867 		spin_unlock(&object->parent->lock);
868 	}
869 
870 	_leave("");
871 }
872 
873 /**
874  * fscache_check_aux - Ask the netfs whether an object on disk is still valid
875  * @object: The object to ask about
876  * @data: The auxiliary data for the object
877  * @datalen: The size of the auxiliary data
878  *
879  * This function consults the netfs about the coherency state of an object.
880  * The caller must be holding a ref on cookie->n_active (held by
881  * fscache_look_up_object() on behalf of the cache backend during object lookup
882  * and creation).
883  */
fscache_check_aux(struct fscache_object * object,const void * data,uint16_t datalen)884 enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
885 					const void *data, uint16_t datalen)
886 {
887 	enum fscache_checkaux result;
888 
889 	if (!object->cookie->def->check_aux) {
890 		fscache_stat(&fscache_n_checkaux_none);
891 		return FSCACHE_CHECKAUX_OKAY;
892 	}
893 
894 	result = object->cookie->def->check_aux(object->cookie->netfs_data,
895 						data, datalen);
896 	switch (result) {
897 		/* entry okay as is */
898 	case FSCACHE_CHECKAUX_OKAY:
899 		fscache_stat(&fscache_n_checkaux_okay);
900 		break;
901 
902 		/* entry requires update */
903 	case FSCACHE_CHECKAUX_NEEDS_UPDATE:
904 		fscache_stat(&fscache_n_checkaux_update);
905 		break;
906 
907 		/* entry requires deletion */
908 	case FSCACHE_CHECKAUX_OBSOLETE:
909 		fscache_stat(&fscache_n_checkaux_obsolete);
910 		break;
911 
912 	default:
913 		BUG();
914 	}
915 
916 	return result;
917 }
918 EXPORT_SYMBOL(fscache_check_aux);
919 
920 /*
921  * Asynchronously invalidate an object.
922  */
_fscache_invalidate_object(struct fscache_object * object,int event)923 static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
924 							      int event)
925 {
926 	struct fscache_operation *op;
927 	struct fscache_cookie *cookie = object->cookie;
928 
929 	_enter("{OBJ%x},%d", object->debug_id, event);
930 
931 	/* We're going to need the cookie.  If the cookie is not available then
932 	 * retire the object instead.
933 	 */
934 	if (!fscache_use_cookie(object)) {
935 		ASSERT(object->cookie->stores.rnode == NULL);
936 		set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
937 		_leave(" [no cookie]");
938 		return transit_to(KILL_OBJECT);
939 	}
940 
941 	/* Reject any new read/write ops and abort any that are pending. */
942 	fscache_invalidate_writes(cookie);
943 	clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
944 	fscache_cancel_all_ops(object);
945 
946 	/* Now we have to wait for in-progress reads and writes */
947 	op = kzalloc(sizeof(*op), GFP_KERNEL);
948 	if (!op)
949 		goto nomem;
950 
951 	fscache_operation_init(op, object->cache->ops->invalidate_object, NULL);
952 	op->flags = FSCACHE_OP_ASYNC |
953 		(1 << FSCACHE_OP_EXCLUSIVE) |
954 		(1 << FSCACHE_OP_UNUSE_COOKIE);
955 
956 	spin_lock(&cookie->lock);
957 	if (fscache_submit_exclusive_op(object, op) < 0)
958 		goto submit_op_failed;
959 	spin_unlock(&cookie->lock);
960 	fscache_put_operation(op);
961 
962 	/* Once we've completed the invalidation, we know there will be no data
963 	 * stored in the cache and thus we can reinstate the data-check-skip
964 	 * optimisation.
965 	 */
966 	set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
967 
968 	/* We can allow read and write requests to come in once again.  They'll
969 	 * queue up behind our exclusive invalidation operation.
970 	 */
971 	if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
972 		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
973 	_leave(" [ok]");
974 	return transit_to(UPDATE_OBJECT);
975 
976 nomem:
977 	clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
978 	fscache_unuse_cookie(object);
979 	_leave(" [ENOMEM]");
980 	return transit_to(KILL_OBJECT);
981 
982 submit_op_failed:
983 	clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
984 	spin_unlock(&cookie->lock);
985 	fscache_unuse_cookie(object);
986 	kfree(op);
987 	_leave(" [EIO]");
988 	return transit_to(KILL_OBJECT);
989 }
990 
fscache_invalidate_object(struct fscache_object * object,int event)991 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
992 							     int event)
993 {
994 	const struct fscache_state *s;
995 
996 	fscache_stat(&fscache_n_invalidates_run);
997 	fscache_stat(&fscache_n_cop_invalidate_object);
998 	s = _fscache_invalidate_object(object, event);
999 	fscache_stat_d(&fscache_n_cop_invalidate_object);
1000 	return s;
1001 }
1002 
1003 /*
1004  * Asynchronously update an object.
1005  */
fscache_update_object(struct fscache_object * object,int event)1006 static const struct fscache_state *fscache_update_object(struct fscache_object *object,
1007 							 int event)
1008 {
1009 	_enter("{OBJ%x},%d", object->debug_id, event);
1010 
1011 	fscache_stat(&fscache_n_updates_run);
1012 	fscache_stat(&fscache_n_cop_update_object);
1013 	object->cache->ops->update_object(object);
1014 	fscache_stat_d(&fscache_n_cop_update_object);
1015 
1016 	_leave("");
1017 	return transit_to(WAIT_FOR_CMD);
1018 }
1019