Lines Matching refs:IO_RESET
76 #define IO_RESET 0x8000 /* Force multiport to resend all packets */ macro
189 return IO_RESET; in mp_io()
193 return IO_RESET; in mp_io()
217 return IO_RESET; in mp_io()
225 return IO_RESET; in mp_io()
229 return IO_RESET; in mp_io()
239 return IO_RESET; in mp_io()
244 return IO_RESET; in mp_io()
249 return IO_RESET; in mp_io()
254 return IO_RESET; in mp_io()
268 return IO_GOT_PACKET | IO_RESET; in mp_io()
272 return IO_GOT_PACKET | IO_RESET; in mp_io()
279 return IO_GOT_PACKET | IO_RESET; in mp_io()
282 return IO_GOT_PACKET | IO_RESET; in mp_io()
285 return IO_GOT_PACKET | IO_RESET; in mp_io()
334 flags = multiport_io(gameport, IO_RESET, 0x27, packet); in dig_mode_start()
366 flags &= IO_RESET | IO_RETRY; in get_and_decode_packet()