Lines Matching refs:i
80 int i, result = -1; in l4_cooked_read() local
91 for (i = 0; i < 4; i++) in l4_cooked_read()
92 if (status & (1 << i)) { in l4_cooked_read()
94 axes[i] = inb(L4_PORT); in l4_cooked_read()
95 if (axes[i] > 252) axes[i] = -1; in l4_cooked_read()
125 int i, result = -1; in l4_getcal() local
143 for (i = 0; i < 4; i++) { in l4_getcal()
146 cal[i] = inb(L4_PORT); in l4_getcal()
161 int i, result = -1; in l4_setcal() local
179 for (i = 0; i < 4; i++) { in l4_setcal()
182 outb(cal[i], L4_PORT); in l4_setcal()
198 int i, t; in l4_calibrate() local
205 for (i = 0; i < 4; i++) { in l4_calibrate()
206 t = (max[i] * cal[i]) / 200; in l4_calibrate()
208 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; in l4_calibrate()
209 axes[i] = (axes[i] > 252) ? 252 : axes[i]; in l4_calibrate()
210 cal[i] = t; in l4_calibrate()
223 int i, idx; in l4_create_ports() local
225 for (i = 0; i < 4; i++) { in l4_create_ports()
227 idx = card_no * 4 + i; in l4_create_ports()
232 while (--i >= 0) { in l4_create_ports()
258 int i, rev, result; in l4_add_card() local
293 for (i = 0; i < 4; i++) { in l4_add_card()
294 l4 = &l4_ports[card_no * 4 + i]; in l4_add_card()
306 int i, cards = 0; in l4_init() local
311 for (i = 0; i < 2; i++) in l4_init()
312 if (l4_add_card(i) == 0) in l4_init()
327 int i; in l4_exit() local
330 for (i = 0; i < 8; i++) in l4_exit()
331 if (l4_ports[i].gameport) { in l4_exit()
332 l4_setcal(l4_ports[i].port, cal); in l4_exit()
333 gameport_unregister_port(l4_ports[i].gameport); in l4_exit()