Lines Matching refs:user_key
79 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
80 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
602 u32 user_key, in vmw_dx_shader_add() argument
614 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_dx_shader_add()
635 shader->id = user_key; in vmw_dx_shader_add()
648 vmw_shader_key(user_key, 0), in vmw_dx_shader_add()
909 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_id_ok() argument
911 return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; in vmw_shader_id_ok()
923 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_key() argument
925 return user_key | (shader_type << 20); in vmw_shader_key()
938 u32 user_key, SVGA3dShaderType shader_type, in vmw_shader_remove() argument
943 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_remove()
947 vmw_shader_key(user_key, shader_type), in vmw_shader_remove()
967 u32 user_key, const void *bytecode, in vmw_compat_shader_add() argument
978 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_compat_shader_add()
1016 vmw_shader_key(user_key, shader_type), in vmw_compat_shader_add()
1038 u32 user_key, in vmw_shader_lookup() argument
1041 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_lookup()
1045 vmw_shader_key(user_key, shader_type)); in vmw_shader_lookup()