Lines Matching refs:res_node

930 	struct vmw_resource_val_node *res_node;  in vmw_cmd_set_render_target_check()  local
949 &cmd->body.target.sid, &res_node); in vmw_cmd_set_render_target_check()
957 binding.bi.res = res_node ? res_node->res : NULL; in vmw_cmd_set_render_target_check()
1790 struct vmw_resource_val_node *res_node; in vmw_cmd_tex_state() local
1814 &cur_state->value, &res_node); in vmw_cmd_tex_state()
1822 binding.bi.res = res_node ? res_node->res : NULL; in vmw_cmd_tex_state()
2213 struct vmw_resource_val_node *ctx_node, *res_node = NULL; in vmw_cmd_set_shader() local
2244 &res_node); in vmw_cmd_set_shader()
2251 if (!res_node) { in vmw_cmd_set_shader()
2255 &cmd->body.shid, &res_node); in vmw_cmd_set_shader()
2261 binding.bi.res = res_node ? res_node->res : NULL; in vmw_cmd_set_shader()
2345 struct vmw_resource_val_node *res_node = NULL; in vmw_cmd_dx_set_single_constant_buffer() local
2358 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_single_constant_buffer()
2363 binding.bi.res = res_node ? res_node->res : NULL; in vmw_cmd_dx_set_single_constant_buffer()
2491 struct vmw_resource_val_node *res_node; in vmw_cmd_dx_set_vertex_buffers() local
2516 &cmd->buf[i].sid, &res_node); in vmw_cmd_dx_set_vertex_buffers()
2522 binding.bi.res = ((res_node) ? res_node->res : NULL); in vmw_cmd_dx_set_vertex_buffers()
2548 struct vmw_resource_val_node *res_node; in vmw_cmd_dx_set_index_buffer() local
2563 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_index_buffer()
2568 binding.bi.res = ((res_node) ? res_node->res : NULL); in vmw_cmd_dx_set_index_buffer()
2718 struct vmw_resource_val_node *res_node; in vmw_cmd_dx_set_so_targets() local
2743 &cmd->targets[i].sid, &res_node); in vmw_cmd_dx_set_so_targets()
2748 binding.bi.res = ((res_node) ? res_node->res : NULL); in vmw_cmd_dx_set_so_targets()
2967 struct vmw_resource_val_node *res_node; in vmw_cmd_dx_bind_shader() local
2996 ret = vmw_resource_val_add(sw_context, res, &res_node); in vmw_cmd_dx_bind_shader()
3003 ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res_node, in vmw_cmd_dx_bind_shader()