Lines Matching refs:dprintk
399 #define dprintk(x...) macro
401 #define dprintk(x...) printk(x) macro
431 dprintk("Identifier: "); in rwa010_read_ident()
440 dprintk("%02X ", bit); in rwa010_read_ident()
444 dprintk("(%02X) ", si[i]); in rwa010_read_ident()
446 dprintk("\n"); in rwa010_read_ident()
453 dprintk("Card no = %d\n", inb(0x203)); in rwa010_global_init()
474 dprintk("Slider base: "); in rwa010_game_port_init()
479 dprintk("%02X%02X (201)\n", inb(0x203), i); in rwa010_game_port_init()
490 dprintk("WaveArtist base: "); in rwa010_waveartist_init()
495 dprintk("%02X%02X (%X),", inb(0x203), i, base); in rwa010_waveartist_init()
498 dprintk(" irq: %d (%d),", inb(0x203), irq); in rwa010_waveartist_init()
501 dprintk(" dma: %d (%d)\n", inb(0x203), dma); in rwa010_waveartist_init()
512 dprintk("SoundBlaster base: "); in rwa010_soundblaster_init()
517 dprintk("%02X%02X (%X),", inb(0x203), i, sb_base); in rwa010_soundblaster_init()
519 dprintk(" irq: "); in rwa010_soundblaster_init()
521 dprintk("%d (%d),", inb(0x203), irq); in rwa010_soundblaster_init()
523 dprintk(" 8-bit DMA: "); in rwa010_soundblaster_init()
525 dprintk("%d (%d)\n", inb(0x203), dma); in rwa010_soundblaster_init()
527 dprintk("AdLib base: "); in rwa010_soundblaster_init()
532 dprintk("%02X%02X (%X)\n", inb(0x203), i, al_base); in rwa010_soundblaster_init()
553 dprintk("SoundBlaster DSP reset: %02X (AA)\n", inb(0x22a)); in rwa010_soundblaster_reset()
566 dprintk("SoundBlaster DSP id: "); in rwa010_soundblaster_reset()
570 dprintk("%04X\n", i); in rwa010_soundblaster_reset()