Lines Matching refs:of
3 specify force effects to I-Force 2.0 devices. None of this information comes
18 ** General form of a packet **
21 CS is the checksum. It is equal to the exclusive or of all bytes.
31 This packet is used to indicate the state of each button and the value of each
48 00 ? Bit 1 (Value 2) is the value of the deadman switch
51 03 Address of parameter block changed (lsb)
52 04 Address of parameter block changed (msb)
53 05 Address of second parameter block changed (lsb)
54 ... depending on the number of parameter blocks updated
80 03-04 Duration of effect (little endian encoding, in ms)
82 05 Direction of effect, if applicable. Else, see 02 for value to assign.
86 08-09 Address of periodicity or magnitude parameters
87 0a-0b Address of attack and fade parameters, or ffff if none.
89 08-09 Address of interactive parameters for X-axis, or ffff if not applicable
90 0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
92 0c-0d Delay before execution of effect (little endian encoding, in ms)
101 02-03 Duration of attack (little endian encoding, in ms)
102 04 Level at end of attack. Signed byte.
103 05-06 Duration of fade.
104 07 Level at end of fade.
145 02 Number of iterations n.
152 The general format of this packet is:
154 responses are of the same form:
161 containing the size of the memory:
162 ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
164 **** Query number of effects ****
165 QUERY = 4e ('N'umber of effects)
166 The device should respond by sending the number of effects that can be played
195 *** Initialisation of the device ***
205 Idx 03 Set the strength of the spring (0..100)
227 Each device has a certain amount of memory to store parameters of effects.
228 The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
229 is the amount of memory apparently needed for every set of parameters:
252 ** Author of this document **
258 I-Force is trademark of Immersion Corp.