Lines Matching refs:buttons
39 4 buttons in diamonds-shape (on the right side). The buttons are
43 4 buttons (on the left side) that point up, down, left and right.
45 Different constellations, but most-times 2 buttons: SELECT - START
47 special system-button. It often looks different to the other buttons and
55 Not all devices provide them, but the upper buttons are normally named
56 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
77 the buttons from this protocol. However, they try to do this in a compatible
78 fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons
80 analog stick and two trigger buttons on the right side.
93 Every gamepad device has at least 2 action buttons. This means, that every
95 of the labels on the buttons, the codes are sent according to the
96 physical position of the buttons.
100 If only 2 action-buttons are present, they are reported as BTN_SOUTH and
104 If only 3 action-buttons are present, they are reported as (from left
106 If the buttons are aligned perfectly vertically, they are reported as
109 If all 4 action-buttons are present, they can be aligned in two
117 Some of these are available as digital buttons, some as analog buttons. Some
121 Digital buttons are reported as:
123 Analog buttons are reported as:
130 If analog-sticks provide digital buttons, they are mapped accordingly as
135 Trigger buttons can be available as digital or analog buttons or both. User-
138 Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL
139 or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or
146 Menu buttons are always digital and are mapped according to their location
152 and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo