Lines Matching refs:gp
2780 struct gameport *gp; in snd_cs46xx_gameport() local
2782 chip->gameport = gp = gameport_allocate_port(); in snd_cs46xx_gameport()
2783 if (!gp) { in snd_cs46xx_gameport()
2789 gameport_set_name(gp, "CS46xx Gameport"); in snd_cs46xx_gameport()
2790 gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci)); in snd_cs46xx_gameport()
2791 gameport_set_dev_parent(gp, &chip->pci->dev); in snd_cs46xx_gameport()
2792 gameport_set_port_data(gp, chip); in snd_cs46xx_gameport()
2794 gp->open = snd_cs46xx_gameport_open; in snd_cs46xx_gameport()
2795 gp->read = snd_cs46xx_gameport_read; in snd_cs46xx_gameport()
2796 gp->trigger = snd_cs46xx_gameport_trigger; in snd_cs46xx_gameport()
2797 gp->cooked_read = snd_cs46xx_gameport_cooked_read; in snd_cs46xx_gameport()
2802 gameport_register_port(gp); in snd_cs46xx_gameport()