Lines Matching refs:height
164 .height = VGA_HEIGHT, \
173 .height = VGA_HEIGHT, \
405 pix->height = vfmt->frame.height; in sh_veu_g_fmt()
410 pix->sizeimage = vfmt->bytesperline * pix->height * in sh_veu_g_fmt()
413 f->type, pix->sizeimage, pix->width, pix->height, pix->pixelformat); in sh_veu_g_fmt()
449 &pix->height, MIN_H, MAX_H, 0, 0); in sh_veu_try_fmt()
455 pix->sizeimage = pix->height * pix->bytesperline * fmt->depth / fmt->ydepth; in sh_veu_try_fmt()
535 vfmt->offset_c = offset + y_line * vfmt->frame.height; in sh_veu_colour_offset()
574 vfmt->frame.height = pix->height; in sh_veu_s_fmt()
588 f->type, pix->width, pix->height, vfmt->fmt->fourcc); in sh_veu_s_fmt()
769 src_height = veu->vfmt_in.frame.height; in sh_veu_configure()
773 dst_height = real_h = veu->vfmt_out.frame.height; in sh_veu_configure()
885 ftmp.fmt.pix.height != pix->height) in sh_veu_queue_setup()
887 size = pix->bytesperline ? pix->bytesperline * pix->height * fmt->depth / fmt->ydepth : in sh_veu_queue_setup()
888 pix->width * pix->height * fmt->depth / fmt->ydepth; in sh_veu_queue_setup()
891 size = vfmt->bytesperline * vfmt->frame.height * vfmt->fmt->depth / vfmt->fmt->ydepth; in sh_veu_queue_setup()
918 sizeimage = vfmt->bytesperline * vfmt->frame.height * in sh_veu_buf_prepare()