Lines Matching refs:adc
56 struct gameport *adc; member
266 struct gameport *adc; in a3d_connect() local
361 if (!(a3d->adc = adc = gameport_allocate_port())) in a3d_connect()
364 adc->port_data = a3d; in a3d_connect()
365 adc->open = a3d_adc_open; in a3d_connect()
366 adc->close = a3d_adc_close; in a3d_connect()
367 adc->cooked_read = a3d_adc_cooked_read; in a3d_connect()
368 adc->fuzz = 1; in a3d_connect()
370 gameport_set_name(adc, a3d_names[a3d->mode]); in a3d_connect()
371 gameport_set_phys(adc, "%s/gameport0", gameport->phys); in a3d_connect()
372 adc->dev.parent = &gameport->dev; in a3d_connect()
374 gameport_register_port(adc); in a3d_connect()
384 fail3: if (a3d->adc) in a3d_connect()
385 gameport_unregister_port(a3d->adc); in a3d_connect()
398 if (a3d->adc) in a3d_disconnect()
399 gameport_unregister_port(a3d->adc); in a3d_disconnect()