Lines Matching refs:body
137 SVGA3dCmdDefineGBShader body; in vmw_gb_shader_create() member
163 cmd->header.size = sizeof(cmd->body); in vmw_gb_shader_create()
164 cmd->body.shid = res->id; in vmw_gb_shader_create()
165 cmd->body.type = shader->type; in vmw_gb_shader_create()
166 cmd->body.sizeInBytes = shader->size; in vmw_gb_shader_create()
184 SVGA3dCmdBindGBShader body; in vmw_gb_shader_bind() member
198 cmd->header.size = sizeof(cmd->body); in vmw_gb_shader_bind()
199 cmd->body.shid = res->id; in vmw_gb_shader_bind()
200 cmd->body.mobid = bo->mem.start; in vmw_gb_shader_bind()
201 cmd->body.offsetInBytes = res->backup_offset; in vmw_gb_shader_bind()
215 SVGA3dCmdBindGBShader body; in vmw_gb_shader_unbind() member
229 cmd->header.size = sizeof(cmd->body); in vmw_gb_shader_unbind()
230 cmd->body.shid = res->id; in vmw_gb_shader_unbind()
231 cmd->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_shader_unbind()
232 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind()
255 SVGA3dCmdDestroyGBShader body; in vmw_gb_shader_destroy() member
273 cmd->header.size = sizeof(cmd->body); in vmw_gb_shader_destroy()
274 cmd->body.shid = res->id; in vmw_gb_shader_destroy()