Lines Matching refs:sprite
852 (wm->ddl[pipe].sprite[1] << DDL_SPRITE_SHIFT(1)) | in vlv_write_wm_values()
853 (wm->ddl[pipe].sprite[0] << DDL_SPRITE_SHIFT(0)) | in vlv_write_wm_values()
862 FW_WM_VLV(wm->pipe[PIPE_A].sprite[1], SPRITEB) | in vlv_write_wm_values()
864 FW_WM_VLV(wm->pipe[PIPE_A].sprite[0], SPRITEA)); in vlv_write_wm_values()
870 FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) | in vlv_write_wm_values()
871 FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC)); in vlv_write_wm_values()
873 FW_WM_VLV(wm->pipe[PIPE_C].sprite[1], SPRITEF) | in vlv_write_wm_values()
874 FW_WM_VLV(wm->pipe[PIPE_C].sprite[0], SPRITEE)); in vlv_write_wm_values()
880 FW_WM(wm->pipe[PIPE_C].sprite[1] >> 8, SPRITEF_HI) | in vlv_write_wm_values()
881 FW_WM(wm->pipe[PIPE_C].sprite[0] >> 8, SPRITEE_HI) | in vlv_write_wm_values()
883 FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) | in vlv_write_wm_values()
884 FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) | in vlv_write_wm_values()
886 FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) | in vlv_write_wm_values()
887 FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) | in vlv_write_wm_values()
891 FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) | in vlv_write_wm_values()
892 FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC)); in vlv_write_wm_values()
895 FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) | in vlv_write_wm_values()
896 FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) | in vlv_write_wm_values()
898 FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) | in vlv_write_wm_values()
899 FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) | in vlv_write_wm_values()
998 !!wm->pipe[pipe].sprite[0] + in vlv_compute_sr_wm()
999 !!wm->pipe[pipe].sprite[1]; in vlv_compute_sr_wm()
1085 int sprite = to_intel_plane(plane)->plane; in valleyview_update_sprite_wm() local
1090 wm.ddl[pipe].sprite[sprite] = in valleyview_update_sprite_wm()
1093 wm.pipe[pipe].sprite[sprite] = in valleyview_update_sprite_wm()
1096 vlv_get_fifo_size(dev, pipe, sprite+1)); in valleyview_update_sprite_wm()
1098 wm.ddl[pipe].sprite[sprite] = 0; in valleyview_update_sprite_wm()
1099 wm.pipe[pipe].sprite[sprite] = 0; in valleyview_update_sprite_wm()
1109 sprite_name(pipe, sprite), in valleyview_update_sprite_wm()
1110 wm.pipe[pipe].sprite[sprite], in valleyview_update_sprite_wm()