Lines Matching refs:h
91 h = %r11 define
146 # Rotate symbols a..h right
147 old_h = h
148 TMP_ = h
149 h = g define
188 add frame_XFER(%rsp),h # h = k + w + h # --
200 add h, d # d = k + w + h + d # --
213 add y1, h # h = k + w + h + S0 # --
215 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
217 add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
218 add y3, h # h = t1 + S0 + MAJ # --
250 add 1*8+frame_XFER(%rsp), h # h = k + w + h # --
264 add h, d # d = k + w + h + d # --
278 add y1, h # h = k + w + h + S0 # --
280 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
281 add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
282 add y3, h # h = t1 + S0 + MAJ # --
307 add 2*8+frame_XFER(%rsp), h # h = k + w + h # --
319 add h, d # d = k + w + h + d # --
335 add y1, h # h = k + w + h + S0 # --
336 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
337 add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
339 add y3, h # h = t1 + S0 + MAJ # --
365 add 3*8+frame_XFER(%rsp), h # h = k + w + h # --
377 add h, d # d = k + w + h + d # --
387 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
396 add y1, h # h = k + w + h + S0 # --
397 add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
398 add y3, h # h = t1 + S0 + MAJ # --
426 add frame_XFER(%rsp), h # h = k + w + h # --
435 add h, d # d = k + w + h + d # --
437 add y1, h # h = k + w + h + S0 # --
439 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
445 add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
454 add y3, old_h # h = t1 + S0 + MAJ # --
464 add 8*1+frame_XFER(%rsp), h # h = k + w + h # --
473 add h, d # d = k + w + h + d # --
475 add y1, h # h = k + w + h + S0 # --
477 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
483 add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
492 add y3, old_h # h = t1 + S0 + MAJ # --
502 add 8*2+frame_XFER(%rsp), h # h = k + w + h # --
511 add h, d # d = k + w + h + d # --
513 add y1, h # h = k + w + h + S0 # --
515 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
521 add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
530 add y3, old_h # h = t1 + S0 + MAJ # --
540 add 8*3+frame_XFER(%rsp), h # h = k + w + h # --
550 add h, d # d = k + w + h + d # --
552 add y1, h # h = k + w + h + S0 # --
554 add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
556 add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
558 add y3, h # h = t1 + S0 + MAJ # --
599 mov 8*7(CTX),h
662 addm 8*7(CTX),h