Lines Matching refs:WRITE_RWA

404 #define WRITE_RWA(r,v) do { outb((r), 0x279); udelay(10); outb((v), 0xa79); } while (0)  macro
410 WRITE_RWA(2, 2); in rwa010_unlock()
424 WRITE_RWA(3, 0); in rwa010_read_ident()
425 WRITE_RWA(0, 128); in rwa010_read_ident()
451 WRITE_RWA(6, 2); // Assign a card no = 2 in rwa010_global_init()
456 WRITE_RWA(7, 3); in rwa010_global_init()
457 WRITE_RWA(0x30, 0); in rwa010_global_init()
460 WRITE_RWA(7, 4); in rwa010_global_init()
461 WRITE_RWA(0x30, 0); in rwa010_global_init()
464 WRITE_RWA(7, 2); in rwa010_global_init()
465 WRITE_RWA(0x30, 0); in rwa010_global_init()
472 WRITE_RWA(7, 5); in rwa010_game_port_init()
475 WRITE_RWA(0x61, 1); in rwa010_game_port_init()
478 WRITE_RWA(0x60, 2); in rwa010_game_port_init()
481 WRITE_RWA(0x30, 1); in rwa010_game_port_init()
488 WRITE_RWA(7, 0); in rwa010_waveartist_init()
491 WRITE_RWA(0x61, base & 255); in rwa010_waveartist_init()
494 WRITE_RWA(0x60, base >> 8); in rwa010_waveartist_init()
497 WRITE_RWA(0x70, irq); in rwa010_waveartist_init()
500 WRITE_RWA(0x74, dma); in rwa010_waveartist_init()
503 WRITE_RWA(0x30, 1); in rwa010_waveartist_init()
510 WRITE_RWA(7, 1); in rwa010_soundblaster_init()
513 WRITE_RWA(0x61, sb_base & 255); in rwa010_soundblaster_init()
516 WRITE_RWA(0x60, sb_base >> 8); in rwa010_soundblaster_init()
520 WRITE_RWA(0x70, irq); in rwa010_soundblaster_init()
524 WRITE_RWA(0x74, dma); in rwa010_soundblaster_init()
528 WRITE_RWA(0x63, al_base & 255); in rwa010_soundblaster_init()
531 WRITE_RWA(0x62, al_base >> 8); in rwa010_soundblaster_init()
534 WRITE_RWA(0x30, 1); in rwa010_soundblaster_init()