Lines Matching refs:pin

52 some data pin. For most gamepad and parport implementations only one pin is
53 needed, and I'd recommend pin 9 for that, the highest data bit. On the other
55 port, anything between and including pin 4 and pin 9 will work.
57 (pin 9) -----> Power
65 (pin 9) ----|>|-------+------> Power
67 (pin 8) ----|>|-------+
69 (pin 7) ----|>|-------+
73 (pin 4) ----|>|-------+
76 pins from pin 18 to pin 25. So use any pin of these you like for the ground.
78 (pin 18) -----> Ground
84 (pin 2) -----> Clock
85 (pin 3) -----> Latch
88 each pad needs its own data pin. The parallel port pins are:
90 (pin 10) -----> Pad 1 data
91 (pin 11) -----> Pad 2 data
92 (pin 12) -----> Pad 3 data
93 (pin 13) -----> Pad 4 data
94 (pin 15) -----> Pad 5 data
96 Note that pin 14 is not used, since it is not an input pin on the parallel
139 for joystick ports. They were all digital, and all used D-Cannon 9 pin
229 (pin 1) -----> Power
230 (pin 18) -----> Ground
232 (pin 2) -----> Up
233 (pin 3) -----> Down
234 (pin 4) -----> Left
235 (pin 5) -----> Right
236 (pin 6) -----> Button 1
242 (pin 2) ------------+------> Up
244 (pin 1) --[10kOhm]--+
249 For joysticks with two buttons you connect the second button to pin 7 on
252 (pin 7) -----> Button 2
278 (pin 2) -----|<|----> Up
279 (pin 3) -----|<|----> Down
280 (pin 4) -----|<|----> Left
281 (pin 5) -----|<|----> Right
282 (pin 6) -----|<|----> Button 1
286 (pin 7) -----|<|----> Button 2
290 for the NES / SNES pads in section 2.1 of this file - that is, one data pin
388 The Select pin goes to pin 14 on the parallel port.
390 (pin 14) -----> Select
397 Genesis 6 pads use, it needs one more select pin. Anyway, it is still
417 Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
420 (pin 14) -----> Select 1
421 (pin 16) -----> Select 2
496 8 | Multisystem 1-button joystick (v0.8.0.2 pin-out)
497 9 | Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)