Lines Matching refs:and

11 happen include burning your parallel port, and/or the sticks and joystick
12 and maybe even more. Like when a lightning kills you it is not our problem.
16 The joystick parport drivers are used for joysticks and gamepads not
17 originally designed for PCs and other computers Linux runs on. Because of
19 port, because of its ability to change single bits at will, and providing
20 both output and input bits is the most suitable port on the PC for
25 Many console and 8-bit computer gamepads and joysticks are supported. The
28 2.1 NES and SNES
30 The Nintendo Entertainment System and Super Nintendo Entertainment System
31 gamepads are widely available, and easy to get. Also, they are quite easy to
32 connect to a PC, and don't need much processing speed (108 us for NES and
36 All NES and SNES use the same synchronous serial protocol, clocked from
37 the computer's side (and thus timing insensitive). To allow up to 5 NES
38 and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
43 you'll use for NES, SNES gamepads and SNES mice.
47 for your pads, use either keyboard or joystick port, and make a pass-through
52 some data pin. For most gamepad and parport implementations only one pin is
53 needed, and I'd recommend pin 9 for that, the highest data bit. On the other
55 port, anything between and including pin 4 and pin 9 will work.
59 Unfortunately, there are pads that need a lot more of power, and parallel
62 port), and combine the currents of two or more data bits together.
71 <and so on> :
80 NES and SNES pads have two input bits, Clock and Latch, which drive the
81 serial transfer. These are connected to pins 2 and 3 of the parallel port,
87 And the last thing is the NES / SNES data wire. Only that isn't shared and
100 the gamepads side. The NES and SNES have different connectors. Also, there
101 are quite a lot of NES clones, and because Nintendo used proprietary
102 connectors for their machines, the cloners couldn't and used standard D-Cannon
103 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
104 A, Turbo B, Select and Start, and is connected through 5 wires, then it is
105 either a NES or NES clone and will work with this connection. SNES gamepads
108 Pinout for NES gamepads Pinout for SNES gamepads and mice
139 for joystick ports. They were all digital, and all used D-Cannon 9 pin
142 Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
160 However, as time passed, extensions to this standard developed, and these
222 For the Multisystem joysticks, and their derivatives, the db9.c driver
224 the interface is easy to build and works with almost anything.
240 resistors on each of the direction and button signals, like this:
246 Try without, and if it doesn't work, add them. For TTL based joysticks /
262 For some people just one joystick per parallel port is not enough, and/or
265 including 1 and 2 buttons Multisystem joysticks.
268 once, you need the sticks to be purely switch based (that is non-TTL), and
274 and one pullup resistor. First, you connect the Directions and the button
289 this little schematic to Power and Data on the parallel port, as described
342 Multisystem joystick. However, since they don't use switches and use TTL
349 parallel port pins, and the following schematic:
396 Sega Saturn has eight buttons, and to transfer that, without hacks like
429 described above, allows to connect a different group of joysticks and pads.
462 gamecon.map2 and gamecon.map3 as additional command line parameters for two
470 registered as key presses instead of X and Y axes.
501 can use db9.dev2 and db9.dev3 as additional command line parameters for two
516 use turbografx.map2 and turbografx.map3 as additional command line parameters